Category Archives: Q&A

Q&A: Training Elites

So how does one go about training elite, loyal fighters in a non-abusive environment?

By… not abusing them?

I know that the whole “training for martial combat is inherently abusive” is a popular concept, but it doesn’t work that way. Normal training is a slow process, and elites are the culmination of a process every single martial artist goes through. They are the ones who worked the hardest, who went the furthest, and continued long after everyone else stopped. An elite is the one who devotes their life to their art. From a martial combat perspective, you want the trainees who want to be training. You get your trainees to engage and commit to their training without forcing them because they already want to be there, and it not only works… it work better. I know. It’s an amazing concept, you get better results without abuse.

There are no elite warriors who were not once willing participants, wholeheartedly devoted and dedicated. Who ate, and breathed, and slept, and dreamed their training, who made it a foundational aspect of their whole life. A core aspect of their identity.

They became an elite because they wanted to be and because they worked hard for it. They passed all their tests, ground their way out through the muck and the dirt. Through the sweat, the tears, and the frustrations. Who celebrated their successes and mourned their failures.

Every training program will have a different metric for what makes someone capable of entering the ranks deemed elite. However, there are very specific general metrics for requirement which most follow. They will be people considered at or near the top by their instructors, who are experienced, and who have already completed the basic requirements. They will be martial artists who are in the highest belt rankings before this training or soldiers who made it through Basic with distinction and, perhaps, have field experience where they have shown a solid track record. They will be volunteers. They will be the ones previously identified as the best of the best by other trainers and commanding officers. They will either be chosen from the field or asked to apply. Offered, not ordered. Then, they will be “trained” as in they will undergo a stress test of their physical and mental limits that serves as their training.

When I say phrases like “considered near the top”, “shown exemplary skill”, and “served with distinction”, I don’t mean raw talent in someone untested. Raw talent is nothing but potential, and potential is worthless in someone who will not or is uninterested in making the most of it. These are the people who have already proven themselves, often above and beyond the call. They are chosen now because they have the potential and the drive to reach an echelon (often highly specialized) beyond that of the average trainee.

If you learn nothing else, learn this: any elite candidate is a classic overachiever.

One of the major purposes of normal training is to push a trainee beyond what they believe is physically and mentally possible for them to achieve. The extreme version of this is, well, it’s extreme. The point isn’t toughness, though. That’s far too simplistic and silly in concept. The point is to create a situation for the trainee to realize their true potential, that breaks all the boundaries of what they believed to possible. This is why high end of martial arts often feel like magic. Whether it’s staying awake, active, and functional for a full seven days, breaking nine bricks in a single strike, or bending a steel rod with nothing but their throat, you’re seeing someone who has a far better grasp of the true human limits than the average person.

Outside the real world, most authors are attracted to “abusive training” due to the angst factor. They often make the mistake of assuming that regular training is abuse (and taken to the wrong extremes, it can be), and mistake the purpose behind the extremes. They also think one can skip the boring, technical aspect and jump straight to those extremes. Again, mostly for the angst factor and to create a sub category of the trope Cursed with Awesome, which i like to call: Victimized Into Herohood.

In the real world, the theory behind abusive training isn’t that abuse makes you stronger (though many abusers and some abuse survivors have this outlook), it’s that the threat of death and desire to survive will make the subject work harder. That the desire to live is universal, and that it’s as good as the desire to learn. You’ll find this method used in cults, because its purpose is to ensure a specific kind of loyalty.

In the real world, that doesn’t get you past the bare minimum. So, all that abuse is just to get past the first mental hurdle for basic training. Do not mistake basic training for elite training. Never do this. You’ll find far more abuse (if it happens at all) happening at the beginning of training rather than at the end. You’ve got to learn to flap before you fly and expecting someone to achieve FTL by chucking them off a cliff is pretty damn silly. No one would expect a prospective student to be a black belt on day one.

The confusion, I think, most people have is with the intensity of the physical training. You will ask them to push beyond their physical limits, but that’s not abusive. They also consented to it first. Your working with someone who wants to be training, who has committed. You don’t put a gun to their head to say, “do this or die.” The point of pushing in this environment is not to break them, but rather to show them that they can do more than they realize.

Extreme training works best when the other person wants to be there. You will never be able apply more pressure or drive to someone via outside sources than they can apply to themselves.

Dragging some random schmuck off the street and beating the shit out of them misses the point. When we’re talking abusive training, it’s purpose isn’t to make you tougher, it’s purpose is to convince the trainee to commit. If they aren’t inclined toward it anyway, then they’re a bad candidate. The end point of the abusive outlook is to get your trainee to the point where they’re a willing candidate. That doesn’t produce elites though. Elites come from trainees who want to excel, not the ones who just want to live.

You cannot make an elite from a trainee who isn’t willing.

You can’t do it. 90% of an instructors job is to provide structure and opportunity for students to excel. That’s it. They teach, yes, but the student has to choose to learn. Being the best or competing for the opportunity to be the best, requires a step even beyond the choice or desire to learn. It takes real, honest to god commitment, devotion, sacrifice, not to mention time and energy. After all, you can lead a horse to water but you can’t make it think.

Like with anything else, an elite is born from the trainees who worked the hardest in basic training. The ones who pushed themselves, the ones who maybe struggled in the beginning but kept at it, the ones who were up late practicing their techniques after everyone else had gone to bed, and the ones who proved themselves in the field or to whatever criteria qualified them for this next step. You don’t get elites through abuse. You get elites through willing candidates, and then just train them the normal way. Elites aren’t training or talent, so much as they are personality. These are the people who want to be there, they’re willing to commit and do whatever they have to do to win. You put them in competition so they build each other up, then you cull. By culling, I mean removing the weak and sending them back to where they came from. Usually, these will be returning them to the positions they already occupied. You know, how it normally works?

The mistakes the inexperienced make when writing training is that they often believe:

1) That all martial combat training is what you get from training Special Forces.

2) That the Special Forces training is what makes them elite.

No, Special Forces training itself is the culling process. The point isn’t to instruct, so much as it is to test the limits of the trainee and how far they can (and are willing) to push themselves. These are people who have already proven they excel in regular combat environments, they exceed beyond the expected limits. They have been trained, they are now taking the next step.

Martial Training is a process involving multiple stages, it takes time, investment, and a great deal of energy. The creation of an elite or an elite unit doesn’t happen overnight, or over a few weeks, or even months. It starts with molding the raw materials through the basics. Then, if they prove themselves worth the time/show their mettle, they get to try passing the tests where you’re kept awake and active for a week straight.

The true point of extreme training is to push the student far beyond the point they believe to be their upper limits. Our minds instill false expectations and false limits based on our beliefs, our understanding, and our desire for self-preservation. The point is never to break and remold, but rather to introduce the trainee to their true capabilities.

However, the trainee needs to be willing to push themselves. They are the ones who do the heavy lifting, they are the ones who are taking control over themselves, and they are the ones who are breaking down those mental and physical limits within themselves in order to reach new heights. It cannot be done to them, they must do it themselves.

Everyone has the potential to be an elite warrior, they all receive the same training. The question is: will the individual choose to put in the effort and make the necessary sacrifices?

Understand these are active choices, made by people who want what’s being offered to them and are chasing it because this is what they want to be. This is not a choice made for them. They are not the victims of it. It is not a burden thrust upon them. They chose to take it up, then they turned around and pursued excellence with a vengeance so intense it makes the rest of us cry.

The highest echelons of any martial art or martial combat is almost entirely an internal battle. You are your own worst enemy, and you need to break past your own beliefs about yourself. It is a battle for self-actualization, fire forged in blood, sweat, tears, and competition. This is the aspect of high level training that is most often disregarded because it sounds hokey. It’s true though.

Elite training is there to teach us that the false limits we set for ourselves are our greatest barrier, and these beliefs keep us from reaching our true potential.

Regardless of anything else, the end goal of both abusive scenarios and non-abusive scenarios are the same. The only difference is their methods and the initial willingness of their participants. This is also why the holdouts are the ones who die in the abusive scenario. No amount of forcing will ever compete with the willing.

-Michi

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Q&A: Brass Knuckles

How do brass knuckles work? And I’ve always wondered if they would slip off in the middle of fighting someone or just plan punches.

Often, there’s a weighted grip behind the rings, which rests in the user’s palm and can be held in place with their thumb. In the absence of that, they still have their fingers wrapped around the the weapon. The only real risk of it falling off would be if they opened your hand, which kind of defeats the purpose of using brass knuckles in the first place.

Brass knuckles are intended to shield the user’s fingers and add some weight to the hand while punching.

If you really want to experiment with the mechanics of brass knuckles staying on your hand, you can use an empty key ring. Slip it over a finger, make a fist, and observe how the ring is held in place. The only difference is that brass knuckles are larger, heavier, and cover all your fingers. Depending on the design, they may be a single loop, or four welded rings. Either way, it’s not going to fall off under normal circumstances.

Also, probably worth remembering, you don’t really, “wear,” them. Brass knuckles are a weapon. You take them out when you’re going to use them, and put them away when you’re not. They’re not designed to be worn on the hand at all times.

There are weapons designed to assist with open hand strikes. Off-hand, some variants of the bagh nakh come to mind. These mount a row of small blades across the palm. You wouldn’t want to punch someone while wearing them, just like you wouldn’t want to palm strike someone while wearing brass knuckles. These weapons have specific roles, which enhance, but also, limit your attack options.

-Starke

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Q&A: Firearms Handling

What are some non verbal indications that someone is good with guns (any and all)? Like, how someone holds a gun, their stance, where their holster is, etc.

In most cases it’s easier to know when someone doesn’t know what they’re doing. With that, there are enough that I wouldn’t pretend to be able to create an exhaustive list. The big ones that will send anyone with firearms training up the wall are trigger discipline and barrel control.

Trigger discipline is about keeping your finger off the trigger until you are ready to fire. It’s a really simple thing, and something everyone handling a gun should practice. Hollywood hates it. Or at least, some directors in Hollywood (apparently) think their actors should have their fingers on the trigger at all times, “because it looks more dangerous.” Which, you know, it actually is. Stupidly dangerous.

Most people who know what they’re doing will rest their index finger along the frame over the trigger. This isn’t the only way, some will simply have their finger sticking out at an awkward angle (and a lot of people will do that during reloads).

Barrel control is keeping the firearm pointed in a safe direction at all times. “Safe,” is a bit of a loaded term here, since, if your goal is to use the gun on someone, you’re going to be pointing it at them. Again, this is basic safety. This is a little more involved, because no matter what you do, the gun will be pointed somewhere. The important part is
remembering that, and not pointing the gun at someone’s thigh when you’re not using it.

As with trigger discipline, this is an incredibly basic element of gun safety, that a lot of people who don’t know what they’re doing will easily miss.

There are a lot of other potential tells, someone who drops their magazines rather than retaining them, probably doesn’t know what they’re doing. (This is the practice of discarding a partial or empty magazine when reloading, instead of keeping it.) TV and film love presenting people dropping mags, probably because it looks more dramatic, but it is a pretty good sign that someone’s only education came from mass media.

Concealment isn’t cover. This is one of the few that does tend to separate trained shooters from untrained ones. In a shock to no one, bullets pass through objects in their environment. Taking cover means far more than hiding behind a car door or couch.

So, concealment means you cannot see your opponent. Cover means they’re hiding behind something that will take a bullet. Most of the time, just because you can’t see someone, doesn’t mean you can’t shoot them. Someone hides behind a wall in a home or office? Yeah, you can shoot straight through that. Drywall, almost all furniture, most parts of a vehicle, most garage doors… none of that will stop a pistol round. When you start dealing with rifle rounds, even things like exterior walls start getting iffy. Trained shooters will fire through concealment. Amateurs who learned how to shoot from Call of Duty and reruns of old Arnold movies will try to take cover behind a couch.

Firing until you run dry. This is a little trickier because trained shooters will do this on the range. No one’s shooting back, and you’re going to immediately repack the mag anyway. In the field though, emptying your magazine is a seriously dangerous situation. Reload partials when you have the opportunity to, don’t wait for it to run empty, and have a non-functional gun when you need it.

The problem with all of this information is; it doesn’t really answer your question. It tells you things to look for with someone who doesn’t know what they’re doing. Not how to identify someone who really does. This is because it’s far easier to identify things that an incompetent shooter will do, rather than tells that are exclusive to someone who really knows what they’re doing in contrast to someone who has a basic understanding of gun use.

Some of these also aren’t easy to operationalize. For example, with stance, There’s Weaver, Chapman, Center Axis Relock,  Modern Isosceles, and many more. There isn’t a, “correct,” or, “elite,” way to do choose one of these, and many experienced shooters will tailor their stance to match the situation they’re in on the fly. The exact way they do that, or if they choose something that isn’t a functional stance, like Gangster Style (holding a handgun horizontally at arm’s length), can tell you about their training and how comfortable they are with a gun, but it’s not something you can easily explain in abstract. (At least not without going into all of the pros and cons of the various stances, and spending a lot of time going through all of the debate on the subject.) There’s also a lot of blending between some of these stances, and “adapted,” “reverse,” or “modern” variants of them.

It’s easy to distinguish someone who doesn’t know what they’re doing from someone who’s had some basic training, but distinguishing between someone who knows what they’re doing, and someone who is actually good with the weapons can be tricky.

I am sorry if that doesn’t really answer your question.

-Starke

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Q&A: Kockouts

How plausible is it to knock someone unconscious without killing them? I have a monster character that, when people annoy him, picks them up and slams to either knock them out or kill them. One of my characters has to have this happen to them and they survive it, but I’ve heard it’s actually really rare to knock someone out and not kill them. Is it true that this isn’t plausible, and if it’s not is there anything else, like smothering, that they *could* survive? I love your blog by the way.

I know we’ve answered this one in the past, but it doesn’t seem to be properly tagged, so I can’t find it. The very short version is, “It’s entirely plausible, but your character will probably end up a vegetable after the fact.”

Being knocked unconscious is actually a concussion. It’s a life threatening injury. Being knocked out for more than a few seconds (of the top of my head, the number is somewhere around 30) will result in permanent brain damage for the victim. Being unconscious for more than a few minutes will result in either a coma or death. (For what it’s worth: I’m phrasing it like the symptom is the cause. The concussion’s severity determines both how long the victim is out, and the extent of other neurological damage.)

So, while it’s entirely possible to be knocked out by being body slammed into a wall, freeway support column or ‘57 Chevy, undertaking complex tasks like walking, talking, or remembering your own name, will probably be out of reach afterwards. Depending on the severity of the concussion these symptoms could last for minutes to permanent.

It’s also worth pointing out that concussions are cumulative. They’re literally bruising on the brain itself, from bouncing against the inside of the skull. These do stack up, meaning future concussions occur more easily, and are more severe. Knocking characters out repeatedly will kill them, quickly.

-Starke

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Q&A: Sci-fi Firepower

For a sci-fi webcomic, I’ve been working on the specs of a class of power-armor clad enforcers (called Jotunns) and their weaponry; they have a specific handgun they use. For ammunition I was thinking of two types they carry: 12.7mm hollowpoint for soft targets and shorter range, and tungsten-tipped sabot rounds as ‘high-power’ rounds, for anti-armor/anti-giant-mutant and long-range use. Is this just me going way off the mark for firepower, or could this be justified for a man-scale tank?

So, 12.7mm is a real round (well, several different rounds), and it makes this entire question a little strange. We talked about the idiosyncrasies of firearms a couple weeks ago, and I had to check, but 12.7mm did come up as an example. 12.7mm is half an inch, so .50. Occasionally, you’ll see .50 BMG listed as 12.7x99mm instead of the imperial caliber.

I’ve seen 12.7 come up as a distinct round in, basically, two places. There’s a 12.7x108mm Chinese AM round, which is their answer to the .50 BMG, and, Fallout: New Vegas.

Ironically, the reason New Vegas calls it a 12.7mm is actually in the above paragraph. The game includes an Anti Materiel rifle patterned off the Barret which fires .50 BMG rounds. Because of how New Vegas formats ammunition names, this creates an immediate problem. There’s two different .50 rounds. The BMG and the AE. The AE is a handgun round (12.7x33mm), the BMG rifle round (again, 12.7x99mm). So, if you include a .50 pistol, and a .50 rifle, people who aren’t very firearms savvy are going to wonder why they don’t share ammunition. “I mean, it’s all .50, right?”

What Obsidian (I think this was specifically J.E. Sawyer’s call, but I’m not completely certain) chose to do was label one as 12.7mm, and the other one .50. Since the Barret has slightly more name recognition it got to keep the imperial name, and the pistol got the metric.

The other thing weighing on giving the pistol the metric name was, it’s a returning design from the first two Fallout games. They had something called a 14mm pistol (externally based on a SIG sporting pistol, if I’m remembering correctly), which was an upgrade from the .44 Desert Eagle, in game terms.

All of that said? .50AE isn’t a great round, and, while I could be wrong, I don’t see it having a real future. It fits with Fallout because it’s chromed steel excess meshes well with 1950s consumer design.

Hell, the Desert Eagle is an excellent example of that era’s design aesthetics. Big, heavy, more steel and chrome than is practical. It’s a four pound pistol. Even though it’s Israeli and didn’t actually enter production until the 1980s, it’s an excellent flash card for that era of Americana.

So, here’s the hard part. For someone who’s not wearing a powered exosuit, a .50 is an annoying round to control. In an exosuit, and against the kind of targets where you’d really need that kind of firepower, I’m inclined to think it would be kind of anemic. Why use a .50 round, when you could simply have a standardized 19mm or 25.4mm high explosive round? With varying payloads depending on what you’re shooting. Sure, no normal human could use it, but if you’re in powered armor, that’s not an issue.

A sabot round is, basically, a dart loaded into a shotgun shell. Now, that’s not completely accurate, but if you’re dead set on using one. I’d recommend just using solid darts, rather than having a distinct tip. For serious AP capability in a high power rifle, I’d actually be more inclined to point at man portable gauss weapons, rather than wasting space on a sabot.

All of this is going to be predicated on the technology your characters have access to. So, it’s possible your setting just doesn’t have portable gauss weapons. Also, feel free to ignore the bolter calibers I listed back up there. That is a Warhammer 40k reference. But, for ways to load out a suit of powered armor, 40k is a fantastic thing to look at.

Some quick primers for powered armor:

Starship Troopers by Robert Heinlein is probably the patient zero of SciFi space marines in powered armor. I deeply dislike the politics that Heinlein was advocating, but the book is worth reading. I’m much more partial to the film, but that’s a brutal takedown of the military jingoism that Heinlein was celebrating.

Armor by John Steakley is written as a rebuttal to Starship Troopers. I’m inclined to say it’s actually a better book, but that’s my bias seeping in. Either way, Steakley does some good worldbuilding.

If you haven’t, Warhammer 40k’s Space Marines are something you really should be looking at. You can check the Lexicanum to get a quick overview, and some basic statistical data; it will also work as a good quick litmus test to tell if the setting’s zealotry dialed to 11 and played for laughs is something you can actually get into and enjoy. For specific recommendations, first impulse here is to actually point at the THQ games. The generically titled Space Marine is a surprisingly good third person action title. Dawn of War was my first real introduction to the setting, and Dawn of War 2 specifically isn’t a bad starting point.

Generally speaking, when you’re looking at characters in powered armor, it can trace it’s lineage back through one of these sources. So it’s probably worth looking at them, if you’re working with this sub-genre.

-Starke

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If a vampire drains a victim completely of blood, would they show any bruises? If not, what other trauma would they show?

Given that a bruise is, literally, a sub-dermal hemorrhage… I’d be willing to go out on a limb and say, probably not. Actually, if you want something sufficiently messed up; a vampire that preferentially goes after bruises is a possibility.

That said, corpses don’t generally bruise. So, if they were killed, then exsanguinated, there wouldn’t be any bruising. Depending on how fast the vampire was draining them, I’m not even sure if bruises would form.

Now, what would happen if you hooked a vacuum cleaner up to someone’s vascular system? Yeah, I don’t know, and I really don’t want to research that. (Mostly, because I know it’s been done, and will return valid information.) But, depending on the specifics of how vampires work in your setting, they could actually rip apart the victim’s circulatory system, resulting in massive hemorrhaging, or collapsed veins and arteries.

Of course, if your vampires are messy eaters, and literally rip their victims apart… you’d see that on the victim.

This kind of illustrates the problem with vampire questions in general. There isn’t much consistency. Either in fiction or folklore. Most societies have some kind of vampire myth. It builds out of cultural anxieties, usually in reference to death and handling the dead. Though, it’s probably worth pointing out that Dracula, and the modern vampire mythos spawned from him has a lot more to do with sex, sexuality, and xenophobia, than anything to do with funerary rituals being botched.

The result is that vampires are as varied as the human cultures that created them. So, asking, “how would they work?” Is going to result in a fair bit of guess work. The other side of this is, in using them, you have a lot of freedom to decide how the rules work for your vampires.

In the past I’ve identified Ravenous (1999) as a pretty fantastic vampire movie. I stand by that. But, there aren’t any vampires in it. Not explicitly, anyway. It’s about cannibals who are empowered by feeding on human flesh, rejuvenating them and granting superpowers. The movie calls them Wendigo, but, they’re vampires.

For modern settings, I strongly recommend the parasitic variety. In the modern world, dead bodies drained of blood turning up is a clear sign that something has gone horribly wrong, and in a setting where vampires exist, you’re going to have people who hunt them. Meaning an exsanguinated victim is just one undead fashion reject signing themselves up for a world of hurt.

Although it’s a pain to find, I do still strongly recommend the British Ultraviolet TV series. It was a smart look at vampires hiding in the modern world. It’s also a very intelligent, and rational, handling of the pre-millenial anxieties of the late 90s.

White Wolf’s Vampire: The Masquerade is somewhat similar to Ultraviolet. They’re both working towards building vampires that could exist in the modern day. Though, V:TM is a lot less shy about insinuating vampires into social systems like the Police and government, while Ultraviolet is more interested in the vampire hunters. I did a full article on White Wolf’s World of Darkness setting last year. So, that might be worth skimming before jumping after them. But, for writing horror, it is a very good reference to look at and think about.

-Starke

Q&A: Honeyed Wounds

I watched The Equalizer recently. Is it really possible, in your opinion, to seal up a gunshot wound with boiling hot honey? McCall does this as a quick patch up so can keep fighting later on. Wouldn’t it just hurt more when he tries to take off the honey to treat the wound?

I’m honestly not sure. I know honey is bacteriostatic, so you can use it as an antibacterial salve on minor wounds. As for actually sealing a wound? Especially one with deep trauma. I’m skeptical. This would be (almost exactly) like trying to treat a gunshot wound with Neosporin. Yeah, it’s great for minor cuts or mild burns, but against a bullet, not so much.

If this is after field surgery to keep the wound from getting infected, it’s a lot more plausible, but not just, “boil and pour it in there.”

My recollection is that boiling honey breaks down the enzymes that make honey bacteriostatic, which is vital to preparing it for fermentation into mead. …but, the internet says I’m wrong, that you can get honey to ferment at room temperature if you cut it with enough water, and that there’s no enzyme function involved.

I suspect that, as with a lot of organic mater, your body can pretty safely absorb it during the healing process. So, getting it out of the wound is a lot less important than you might think. That said, if you do need it out of the wound, you can wash it off, which you need to do when cleaning most wounds.

-Starke

Q&A: Sci-fi Warfare

Sorry, I didn’t want to be specific because I tried to keep it short and to the point. However, I can think of a lot of reasons why guns might fall out of favor. Mostly, it’d come as armor. Kevlar is fantastic against bullets, but has a weakness stabbing. Just take that to 11. Another might be like Dune, a sort of energy shield that stops high velocity impacts, but doesn’t stop low velocity. Anyways, I’m mostly curious what could be modern sword technology, (nano-tech and cryoforge, apparently).

With the caveat that it’s been a few years since I read Dune, a few things stand out: I wouldn’t call the year 10,000 the near future. Dune is, very much, a post apocalyptic setting; humanity is in the process of recovering from domination by autonomous AIs. I’m not sure if this was a jab at Asimov, but, regardless.

And, personal shields are very rare, very expensive, and extremely fragile pieces of equipment. House Atredies is able to afford a few of them. This is one of the most powerful members of the LANSRAD, and an incredibly wealthy family.

So, it shouldn’t come as much of a surprise that the combat we see might not be completely representative of warfare in the setting. That said, when actual battles occur, the great houses and the Sardukar have no qualms in breaking out lasguns.

The personal shields can’t handle fire from lasguns, so ranged weapons remain preferable on the whole, and really only work against sword strikes. Hence the whole, “a slow blade penetrates,” because a normal blade strike will reflect off. I can’t remember if the shields could survive normal firearms in the setting, but they certainly didn’t change the nature of war in Dune.

The blade fighting in the novels is, almost exclusively, the purview of dueling, and while houses have “swordmasters”, the actual weapon of choice is long knives.

I will say; Warhammer 40k, Dune, and Star Wars all make for fairly reasonable uses of melee weapons in a sci fi context. Lightsabers have ways to stay effective against ranged foes (so long as they’re backed up with superpowers), 40k is loaded to the gills with things that won’t die from sustained bolter fire and ludicrously lethal melee weapons, finally; Dune has a fairly rich dueling tradition. But, I wouldn’t hold any of those up as justifications for a near future setting.

On the subject of Kevlar, it’s actually been improving at a fairly steady pace. Used to be, 9mm rounds posed a serious threat to someone, and now we’ve gotten to the point where a vest can take an intermediate rifle round at medium range.

The problem with Kevlar is one of the basic constants of the universe, entropy. While a modern Kevlar vest will stop a 5.56mm rifle round, at 50m, when you start getting closer, or taking more fire, the vest will fail.

I’ll add a primer on modern body armor, because this one can get a bit complicated, though fair warning, I’ll probably do that after I’ve done most of my firearms primers. If you want to do some research now, I’d recommend looking into Kevlar, and ceramic inserts. Also if you start feeling too cocky about body armor, look up the history of the 10mm handgun round, and steel core ammunition. If you want a setting where you can use a sword in a gunfight and live, I’d suggest Warhammer 40k. It’s comically over the top, but there’s some coherent world building, and it does present you with the kinds of things you’d need to be dealing with to see swords really return to the battlefield.

-Starke

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