So I’ve seen a lot of your posts on violence but how does that stuff pertain to a fantasy novel where fighting is a character’s way of life? Like his job is to fight off monsters and stuff so does fight scenes still fall under feel good violence or any other pitfalls you’ve discussed?
Feel Good Violence is the trope which makes a lot of our readers go, “I came out to have a good time and I’m feeling so attacked right now.” Mostly because they’re misunderstanding what it means, and assume that this relates to over the top violence, or exciting superhero movie fight scenes, or scenes that are written purely to be exciting and fun. That’s not what Feel Good Violence refers to.
Feel Good Violence is about violence written without consequences and scenes that have no narrative impact, which ultimately serve no purpose in the story except to show us how awesome the hero is, by itself, alone, and are scenes ultimately not worth anyone’s time. Feel Good Violence is your hero initiating a beat down on some poor schmuck in a bar at a level they certainly didn’t deserve, where they destroy the bar in the process, and everyone cheers. If you ignore the pitfalls of Feel Good Violence, you will cast your hero as a bully and most of your readership may not notice because violence as wish fulfillment translates directly into bullying and bullying really does feel good.
Feel Good Violence is your character contextually behaving the same way as a nasty anon sending nasty messages into someone random person’s inbox in the name of their fave and then being celebrated for it. Without context, without perspective, this is violence designed to feel good and violence where the action leads the narrative nowhere.
Violence has a high price tag, whether that price is paid physically through exhaustion or injury, socially through its impact on those individuals around you and the way they treat you, and culturally through the rules and laws put down by whatever governing body rules your setting. Fight scenes are great for your fiction because that high price tag (which will impact every aspect of their life) is an easy road to high key drama with high stakes.
Feel Good Violence ignores the stakes, negates tension, and destroys drama, these scenes exist purely as an abstract and float outside the narrative’s actual plot. They do nothing, they influence nothing, they incite nothing, and ultimately mean nothing. They are the character acting without fear of consequences in a narrative sanctioned environment where those consequences can never occur because the author won’t let them threaten the protagonist. Consequences to their behavior simply don’t apply, no concept of long term pay off exists, justification is broken down on the lines of “good” and “bad”. The police officer will threaten the snitch who provides them with information, beat them up, throw them into walls, in order to remind the audience that the officer is tough. Forgetting that the snitch provides the police officer with important information, information where in the same situation and in a better narrative would no longer be available down the line when the police officer needs it.
The problem with Feel Good Violence is that consequences and fallout from your character’s actions are what create tension. In fact, most characters that general audience adore adore them in part because they’re walking drama bombs. Like the bad boy loner with a temper who punches out the school bully and lands both himself and the protagonist in detention.
Inciting Incident > Negative Action > Consequences
Feel Good Violence would just have the bad boy punch the school bully, and wander away while the bully lies on the floor crying while the in-scene audience cheers.
Inciting Incident > Negative Action > Poot
In characters that are supposed to be combat professionals, the mentality this trope creates will lead to abdication of responsibility and them behaving in ways that are unprofessional in the extreme. You won’t have any respect for the damage the character is capable of doing because you discarded the price tag. A real professional, or even just a recreational martial artist, knows they must moderate their behavior to react in ways which are situationally appropriate. They carefully weight their response because just hauling off on some stupid motherfucker can have some terrible consequences.
Now, while those consequences can be bad for the character in-setting they could be great for the narrative and the plot as a whole; but only if you let the consequences of those choices play out.
A cop beating up a snitch and then the snitch turning on them down the line is great drama. The monster hunter who accidentally destroys a town, whose actions have unintended consequences, or pulling a Geralt and hacking off some idiot’s hand in order to get hired for a job is great drama.
So, yes, this one applies to everything you write regardless of genre because it directly relates to the consequences revolving around your characters actions. Violence is very expensive, regardless of how fantastical the setting is. Feel Good Violence is consequence free, these scenes exists purely to make you feel good without having to worry about anyone’s feelings or anyone (you care about) getting hurt. You see the best examples of this trope in wish-fulfillment characters where the end result of the mentality is a main character becoming a psychopathic bully. At least, they will when you look at the external context of the actions they’re taking. However, if you choose to never critically think as a reader, you’ll simply absorb these scenes and cheer.
You avoid feel good violence by bringing consequences home into your fiction, and having the character’s behavior impact their daily life and how others see them. For example, if your character is a monster hunter and the monster he’s hunting gets into the town that hired him and destroys it, they’re not going to be very happy with him. They will continue to not be happy with him even if he does kill it and ultimately saves their lives. There are other consequences to be had like their homes, equipment, and livelihoods have all been destroyed. It’s like Spider-Man destroying your car by throwing it at Rhino to stop him.
Thanks for saving my life, buddy, but I still need to get to work tomorrow.
A good way to double check yourself on Feel Good Violence is to stop and think about what’s happening context wise in your story. Most of the issues with Feel Good Violence stem from being too connected to your protagonists and trying to smooth the way for them, or engineering events to try to control how others will react. Those reactions and consequences are part of what create realism and tension within your fiction. Step outside your protagonist and start thinking from the perspective of other characters in your story, about how you’d react if these events happened to you. If you saw X occurring, how would you react? What reaction would help the story to progress?
Essentially, treat violence and your fight scenes like events actually occurring in the setting with real effects on the narrative and you’ll avoid Feel Good Violence.