So my story exists in a modern-day setting where magic and supernatural entities are extremely common and well known. The main character is what is known as a “Bladesman”, a sort of modern-day knight who specializes in magical combat, as well as dual-wilding a sword and a revolver (no semi-automatic weapons- never got that far because magic was cooler). How do you think this fighting style would work out? What’s kind of strategies would be employed?
These actually came as two separate questions, hence the broken format.
So, I know I’ve said this before, but the problem with swords in a modern combat environment is range. If you have any kind of repeating firearm, the chances of getting into range where you can use a melee weapon drops dramatically. Even if your setting is only using revolvers, the chances of your character actually using their sword is fairly slim.
Gun and sword combinations are most prevalent when the firearm will not adequately dispatch your foes, but can function as way to open combat. If your setting is age of sail, with single shot, inaccurate smooth bore pistols which need to be reloaded after each shot, then carrying a saber for melee makes a lot of sense. Especially if you’re going to be fighting in close quarters.
Revolvers start to skew these situations against the gun and sword combo. It doesn’t mean you can’t use them. Just that your character is far more likely to carry a sword, and switch to that when their revolver isn’t working.
This is especially plausible when you’re dealing with creatures that are impervious to bullets, or require some kind of specialized equipment to dispatch.
I’d also caution against the, “magic was cooler,” bit. When it comes to weapons technology, people tend to look for what’s more efficient, or effective, before they worry about how cool something is. When it comes to aesthetics, sure, but that no one developed an autoloader because it wasn’t cool enough isn’t consistent with how people actually behave.
You don’t use a gun that can fire eight times, which is also easier and faster to reload over a six-shot revolver because it looks cool. You use it because you’re getting two extra shots, and a faster reload, because that’s a decisive advantage over someone who’s fumbling with their wheel gun.
There are legitimate reasons why your character might use a revolver, there are even legitimate reasons why semi-automatic firearms may not exist in your setting, but coolness shouldn’t be a consideration.
Some possibilities include the idea that the revolver itself is enchanted in some way. Your character may be loading unconventional rounds into it that wouldn’t function in an automatic. Your character may prefer the accuracy or even the feel of the revolver. If your character spends a lot of time unable to care for their weapon, a revolver might be a better option simply for the ease of maintenance, and overall durability.
You might also have a setting where advanced machinery malfunctions in the face of magic. This could render firearms more advanced than a revolver non-functional when dealing with magic users. Of course, this would also cause serious issues for other mechanical systems, like almost all modern vehicles. So, that’s a major world-building issue you may want to think through.
It’s possible the overall mechanical simplicity of a revolver makes it easier to enchant in your setting.
There’s also a legitimate argument for sufficiently advanced magic impairing the development of technology in a setting. After all, why would you need phones if you could communicate with someone else using enchanted objects. This can lead to a complex web of anachrotech as things like cellphones or even computers don’t exist in favor of magical alternatives. This may result in a situation where characters are using some kind of multi-shot cartridges for their firearms. As in you load a single shell, but can fire ten or more magical blasts from it. At that point, the idea of a conventional semi-automatic firearm wouldn’t have much of a place. Though, I suspect you’d see something more like a bolt action pistol, designed to be fired multiple times on the same chamber before cycling (which doesn’t exist in the real world, for obvious reasons.)
It’s also distinctly possible your character (or other characters) may carry talismans designed to ward off bullets. This would cause the swords to make somewhat more sense. Though, again, we’re back to the situation where your character would be using one weapon or the other, though probably not both at the same time. Though, they may draw both together, and begin by firing before switching to their sword.
Also, before I forget, what are some swords that you can wield effectively with one hand? Thanks!
Nearly any sword can be used effectively with one hand, even greatswords like the claymore or zweihander. It’s worth remembering, even the largest didn’t exceed 8lbs, (most greatswords were 5-6lbs.) Most European swords were designed for use in one hand, so, while they benefit from an off hand, they don’t need it. To be fair, wielding a great sword with one hand is not ideal.
There’s also a number of swords, mostly early modern ones, such as the saber and rapier, which were designed to be used in one hand exclusively.
So, nearly any sword. I suppose when you start mixing in magical enchantments, even those limitations start to become a bit more flexible.