Tag Archives: reading recomendation

I am wanting to write a assassin/spy type novel which I’m still in the very early stages of outlining. I’ve set aside a few months for intensive research, as I want to be knowledgable on what I’m writing about to produce the best quality manuscript I can. Long story short as a writer with practically no knowledge on the subject what websites, articles, movies, books do you suggest as a must. Thanks in advance!

We’re both a bit under the weather at the moment, so I’m going to try to put together a comprehensive link set off our articles. Sorry about that.

We’ve covered both assassins and spies in the past.

Starting with assassins, I wrote a very basic primer about assassins here. It’s also probably pretty important to read that before going into this question about a team.

Michi also wrote the basic methodology primer, and a list of things to avoid doing with the genre. Just, general cliches and bad ideas. And of course, what to do when your assassin in training accidentally kills somebody.

For spies, we don’t have quite as much stuff out there. Michi wrote a psych profile on spies, and then I followed up with some additional details on the limitations of that profile.

Finally, I’m going to fish out the recommendations list from this article, since it’s probably the most comprehensive one we’ve done for spies, and update it a bit. It was formatted with lighthearted super-spies first, and more grim and bitter approaches second.

Burn Notice’s is a bit schizophrenic. The narrator isn’t just a completely different character from Michael Westen, he’s actually at a different point on the spectrum. The show itself is fairly formalistic, while the narrator is talking about concerns and behavior from a realistic perspective. It’s part of why the show worked so well, but when you’re drawing from it, remember to keep those elements separate.

If you’re wanting to go more in the superspy direction, James Bond is the gold standard. License to Kill and Casino Royale are probably the most realistic (which isn’t saying much). If this is a good thing or not is a matter of taste.

The Bourne Identity (the first film only) is another solid formalistic example. (The second and third film have better fight choreography, but they suffer from a terminal case of shaky cam; which requires you already have a solid grasp of hand to hand to really follow.) The only part of Legacy I’ve seen was Jeremy Renner’s fantastic hand to hand work. It’s more cop than spy, but if you have the time, it could be worth looking at.

The novel is actually much closer to an American James Bond, with the serial numbers filed off. You can pick up some basic tradecraft from it, particularly Bourne’s thought process about blending into his environment can be very useful, and it’s something the film does skim completely over.

Salt is solidly in the superspy genre, the sleeper agents demonstrate supernatural resilience to damage, and the entire premise is a little crazy. But, if your spies aren’t really human, you could probably get some ideas from this.

Red is basically in the same vein, fun, but equally ludicrous. Again, if your spies have actual superpowers, go ahead and watch it. Karl Urban’s character might be worth looking at even if you are pushing for a more realistic bent.

Chuck wore thin for me. There’s stuff to like, so, it might be worth your time if you want to mess around with superspies interacting with the normal world.

The original Get Smart TV series is freakin’ brilliant. It’s a parody of the superspy genre that was partially helmed by Mel Brooks. Obviously, it’s not even remotely serious, but if you’re wanting to mock that genre it’s a must see.

If you’re wanting to run harder into the realistic genre, then you’re going to be looking at a much bleaker recommendation list. I’d start with The Human Factor by “Ishmael Jones”. This an ex-CIA case officer’s memoires, it’s easily available and deals with the current state of the American Intelligence community.

Blowback by Chalmers Johnson isn’t actually about spies per say, but it is about the political consequences of espionage (and foreign policy in general). This might not be something you want to delve into, but I’ll leave it on the list.

With the non-fiction reading out of the way, John Le Carre’s Tinker, Tailor, Soldier, Spy is a classic in the genre with good reason. The novel’s been adapted twice, with Alec Guinness and Gary Oldman playing George Smiley. I haven’t seen either, but the novel is a good primer for writing spies.

Having since seen the mini-series with Alec Guinness, it is fantastic, and worth watching.

The Fourth Protocol follows a retiring spy who’s investigating a Soviet plan to detonate a nuclear weapon on an American air base. Bonus points, in that the Russian agent is played by Pierce Brosnan. If you want to see how a realistic spy fights, then he’s probably the single best example. That said, it’s been about ten years since I saw this, so I could have accidentally slipped on rose colored glasses. I haven’t read the novel it’s based on.

I’m sadly scratching this one out. There’s actually two different versions of the film. The theatrical cut, and an extended cut that was used for some TV broadcasts. The theatrical cut is a mess, and the extended cut is basically impossible to obtain now.

Although somewhat dated, The Sandbaggers was a British TV series in the late 70s. Though the answer it gives on how their spies fight is “as little as possible.” Historically the show is actually based on how the CIA would task agents, rather than MI6.

Greg Rucka’s Queen and Country is a modern update of The Sandbaggers in comic form. I wouldn’t recommend it if you’ve already seen Sandbaggers, but if you don’t have access to the show, then this is much easier, and cheaper to find.

Ronin is a mix of formalism and realism. It’s still an action film, but the tradecraft the ex-spies use is remarkably solid. Given that you’ve started with Burn Notice, you should have a pretty good frame of reference to understand why they’re doing what they’re doing. Also, I’ll say it again, this is also one of the best films you can watch for car chases, almost every shot in the film was done with stunt drivers on actual streets, and it shows. If you want to get an idea of what a trained operative could actually do with a car, this isn’t completely off base.

Spy Game by the late Tony Scott is a rather hectic mix of realistic elements. I’m more comfortable dropping it here because of how heavily cut together it is, and elements of the film’s plot. This is a very dense primer on tradecraft.

The other mix of realism and formalism is the Mission: Impossible TV series. Not to be confused with the film franchise, the TV series focused on characters actually being spies, infiltrating and manipulating organizations or individuals to achieve their goals. There’s a heavy focus on supplementing their operations with gadgets, but it’s one of the forerunners of the modern genre divide.

AEG’s Spycraft RPG was written so it could be played as either a realistic or cinematic (formalistic) game. It has a lot of resources for both superspies and real operatives. In a rare moment, the character creation system is also useful, as it illustrates the different specialties that are intrinsic to espionage.

Spycraft’s World on Fire supplement is insanely useful, it’s also incredibly hard to find. It was about blending one of the Spycraft settings with the real world, and it has an absolutely staggering amount of information on actual espionage in the 20th century. Unfortunately, a lot of it is mixed in with World on Fire’s six fictional factions. So, it’s useful, but tread carefully.

This one’s also available as a PDF from DriveThruRPG.

If you’re wanting to do a spy story set in a science fiction setting, I’d take a look at The First Line from Last Unicorn Game’s now defunct Star Trek RPG. Be ready to parse the Trek out of it, if your setting isn’t similar, but it does offer some fantastic thoughts on espionage and counterintelligence in a spacefaring civilization.

Finally, the line from Burn Notice, that “Spies are just criminals with a government paycheck” is entirely on point. You’re probably tired of me recommending Heat every other post… So I’ll recommend Payback instead. The lead character is a con artist, not a spy, but the general “messing with people” approach is very spy like. (If you’re digging this up, make sure you grab the director’s cut, it’s actually a different, more consistent, film.)

One of the posts above has our most comprehensive writeup of assassin recommendations. The only overlap seems to be Red, and Ronin, which kind of surprises me. But, anyway.

Recommended Reading/Viewing:

For Your Assassins:

Ronin, I know we’ve plugged this one a bunch lately. It’s not a fantastic film, but it is a fantastic thing to watch to get a look at operational preparation. That is to say, the things your assassin needs to do in order to get access to and kill their target.

Collateral is a pretty good look at both assassin and general criminal psychology. Again, we’ve plugged enough lately you should be familiar with it.

Lucky Number Slevin is a bit off-beat, but the entire film sets up a shell game to hide what’s actually going on. It’s a decent example of someone getting close to the target without blowing their cover.

Hitman: Blood Money is a murder playground. This is one of the very rare times I’ll actually recommend a video game for anything. There’s some seriously puerile elements, but it does basically leave the player with free reign to deal with the environment as they see fit. If you’re wanting to see why someone might try to pass themselves off as a member of the cleaning staff to get into a facility instead of camping outside with a rifle, this might be a good thing to look at.

For Your Investigators:

Elementary,Technically almost any faithful representation of Sherlock Holmes will work, but if it’s not Elementary then your best bet will probably be the Jeremy Brett series from the 80s and 90s. Also, if all else fails, and you’ve never read them, you should probably look at the original stories.

Law & Order is an absolute must view, probably in binges, for getting a feel for your cops. The show is slathered in it’s New York City identity, but a lot of it carries over elsewhere. In my opinion, the series really gets going in the third season, but feel free to look at some of the other seasons for a different mix of Police and members of the DA’s Office. Southland is a decent primer to update you to the current climate.

Homicide: Life on the Street is the unpleasant cousin of Law & Order. Again, you’re looking at street level detective work in the mid-90s. But the show is focused more on the psychological strain of the job, as opposed to the procedural techniques. These shows should really be watched together as two sides of the same coin. I’m told The Wire is the decent update to 20 years later, but I’ve never gotten around to it.

Not So Helpful, But Good Movies Anyway:

The Professional is like most most Luc Besson films, not terribly realistic, but it entertaining and quite good. Jean Reno’s character is, unfortunately, a major part of the modern myth of a professional assassin.

Red, this is actually an adaptation of a comic by Warren Ellis. Keep an eye on Helen Mirren and Karl Urban, they’re good references, and their characters don’t really exist in the comic. Especially the way Urban’s character preps and cleans crime scenes.

-Starke

I am writing a fantasy world with many new planets involved, I was wondering if you had any suggestions for fantasy books to read? I’ve read a few, but feel like I need to read another two or so. Please and thank you in advance. Also, I love the helpful posts you put every day so thank you for the time and effort you make.

Off the top of my head, Robert E. Howard, Michael Moorcock, and Fritz Leiber are all necessary reading.

Howard because, well, if you’ve never actually read the Conan short stories, you need to. He’s one of the founding fathers of modern fantasy. Without him we wouldn’t have the sword and sorcery genre at all. Any fantasy you read that isn’t Tolkien owes a huge debt to Howard. I’m sure we’ve all seen the Boris Vallejo artwork, and we do all know the trashy reputation Howard’s work has, but his writing was actually remarkably concise and clear. His worldbuilding is a weird pastiche of history shoved in a blender, but for heroic fantasy, it’s necessary reading.

Leiber’s Fafhrd and the Gray Mouser is, in many ways, the origin of urban fantasy. It’s not fantasy in modern day, but fantasy in an urban environment. Lankhmar was the New York Leiber knew, even if he did file the serial numbers off and set it in a less technologically advanced era.

Moorcock is the origin of dark fantasy. Without him, we wouldn’t have Game of Thrones, The Witcher, or the wave of fantasy writers who think smearing everything in blood is “dark.” So, you know, mixed results. He was criticizing the heroic fantasy genre. Specifically his Elric of Melniboné novels are a direct response to Conan.

I’m going to toss H.P. Lovecraft out there before someone else suggests him. He’s got a hell of a following, but, well, his prose is bad. He abuses adjectives in ways science never thought possible, and might accidentally make a few new ones on the way through. He’s also the father of modern horror and racist as hell.

That’s not two separate statements, Lovecraft’s xenophobia is the cornerstone of his horror, and you can’t really extract it from the work without also removing the horror. He’s still worth looking at, and the foundation of mixing horror and fantasy, but, you’ve been warned.

In the less foundational range, I have a soft spot for Andrzej Sapkowski’s Witcher novels (I’ve never really been able to get into the games.) There’s a philosophical bent to novels that chews on a lot of assumptions about modern fantasy, and modern heroic fiction.

For world building, the best source is, oddly enough, role-playing games. Well written RPG guides provide the player with a toolbox to use in their story. Really good ones show enough of the worldbuilding to actually give you some insight into doing it for yourself.

One of the reasons I keep recommending Exalted is because the books spend a lot of time explaining why the setting works the way it does. The books aren’t just a series of, “…and here’s a neat little thing,” it’s a lot of explanation for what causes that neat little thing, and mixing human nature with fantastic elements.

If you just want settings with neat concepts, and a large volume, D&D is an excellent jumping off point. There are a ton of campaign settings ranging from horror, Tolkienesque high fantasy, post apocalyptic, urban fantasy (both in the Leiber sense and modern day with monsters) and some stuff that’s really hard to categorize.

The actual guides themselves are all over the place. I mean, this is an imprint that’s passed from TSR to WotC, and gone through five or six different iterations. It’s been worked on by a huge swath of writers over the decades. It doesn’t describe a single setting, rule system, or thematic element.

D&D guides do have a bad habit of being overly systemic. That is to say, D&D is very stat heavy, and depending on the book, you might only have one or two paragraphs of useful information per page, with the rest being massive stat blocks and/or art. If you’re familiar with the game, then that information might be useful, but if you’re not, then it’s just going to be an intimidating wall of numbers that doesn’t really provide anything useful.

That said, getting basic information on the settings is remarkably easy. Because of how massive the settings are, there are entire wikis dedicated to a lot of D&D campaign settings, so you don’t actually need to go digging for the books.

Of the top of my head, some of the settings worth looking at are: Dragonlance, Dark Sun, Planescape, Forgotten Realms, Ravenloft, Spelljammer, and Eberron.

Depending on what you’re doing, Planescape, Spelljammer, and Ravenloft all deal with traveling between different worlds, so that might not be a list to start looking at.

There’s also a lot of tie in fiction for D&D, though I’m not particularly well versed in it. Off hand, Margret Weiss and Tracy Hickman’s Dragonlance novels are top notch. By reputation, R.A. Salvatore’s Forgotten Realms novels are also very good.

That should be enough to get you started.

-Starke