A couple of weeks on the sprain. Technically it can take as much as two months until it fully heals, but the joint should be useable long before then.
The stab wound… depending on the circumstances, you could be looking at a month before it’s even sealed up, to say nothing of actually healed.
The closest I’ve gotten to being stabbed was stepping on a nail about a decade ago, and I cannot recommend it.
Accounting for various factors, including the victim’s age, diet, and general health at the time of the injury, you could be looking at six or seven months before the wound is mostly healed.
Moral of the story: if you want to use that character again, and your time frame isn’t spread out over years, don’t stab them. Shooting them and car accidents come with similar warnings.
Again, I’m not a doctor, so some of my numbers could be faulty because someone was getting creative with case studies on the internet because they wanted to sell their “new” medical techniques. But, best guess.
readingwithavengeance said: To be fair, with the stab wound, he can *walk about* the whole time. It’s using the shoulder/arm that’s going to take healing.
That’s correct, and this is why I probably shouldn’t be answering questions in the middle of the night.
Also, it’s worth pointing out that you really can’t “push” to heal faster. Proper medical treatment will speed the healing process, but pushing (in most senses) will usually aggravate the injury further, meaning it will actually last longer. This is especially true of the sprain if your character is pushing to recover as quickly as possible. Once they’re mobile, if they try to push the joint too hard before it’s fully healed they could very easily injure it again. My suspicion is, they’d also be at risk for a more severe injury in that case, but I’m not sure.