I love the Witcher 3′s combat system, so you get no arguments from me.
The sword is called a sidearm, you may have heard that term before in reference to handguns. It’s the same, the modern handgun has replaced the sword as a weapon but serves a similar purpose both functionally in combat and culturally. You wear it buckled on your hip.
For a weapon to function, it needs to be in a place that’s easily reached and at the ready. Whether it’s a sword buckled on our back or the staff we left in our room or the pepper spray buried at the bottom of our purse. A weapon doesn’t do us a lot of good if we don’t have access to it.
When you’re trying to come up with ways your character might store or what places on their body they carry their weapons, here’s some simple rules.
2) Easily drawn
3) Nowhere that hinders
4) Sensible i.e. not annoying
The action of drawing your weapon, whether it is a knife, a gun, or a sword should be one smooth motion that transitions quickly into a defensive stance. If you’re about to be attacked or in process of being attacked then time is a luxury you don’t have.
On to the Witcher:
The Sword’s Path has a great breakdown on The Witcher 3 combat vs HEMA (Historical Martial Arts) fencing. I would give it a look. He talks a lot about the fundamentals of sword combat and how you could use techniques similar to what we see in the Witcher 3 but would actually work. He also does a great job of explaining the fundamentals and logic behind it. He’s got a nice video for beginners interested in HEMA with a great breakdown of the longsword and lots of resources.
I’d also checkout sieniawskifencing, a channel run by
Sztuka Krzyżowa dedicated to the Polish fencing discipline called Cross-Cutting, Sabre Cross-Cutting, or Polish Sabre Cross-Cutting. Compare with Scholagladiatoria dueling with what will be probably be the more familiar 19th century British military sabre.
The Witcher 3 is a video game made by Polish developers. The games are loosely based on The Witcher series. The books are written by a Polish author, Andre Sapkowski and are basically the Polish Lord of the Rings or Harry Potter. If you ever want to hear Sapkowski get testy about the video games, you can find it. (Read his books, you’ll understand.)
Both draw heavily on Polish history, Polish culture, Polish fairy tales/mythology, and the Polish approach to medieval/renaissance/longsword combat in their design rather than what we see from Western Europe like France, Germany, England, etc. They’re Polish. Sword combat in Western and Eastern Europe is not unified, it varies culture to culture, sometimes a lot within the same culture, and the limitation in HEMA is that its a historical reconstruction based on the sources available. The only documentation we have is from the people who bothered to write it down, and were lucky enough to have their writings survive. So, pointing to a historical text and saying “that’s how this German swordmaster did it” doesn’t help us that much when it comes to looking at Poland.
Geralt’s fighting style is obviously over the top and built on flourishes, but I remember seeing that The Witcher 3′s combat was based off a fencing style or there were fencers who consulted. I unfortunately can’t source it. However, if you look at Polish Sabre Cross-Cutting you may see some move sets that are similar even though they’re performed with a sabre instead of a longsword.
The combat in The Witcher 3 is not quite as far out of reach as you might think. It just needs a little tweaking and less spinning.