Tag Archives: writing

Q&A: Practice, Practice Practice

Would learning to use a sword for the first time cause muscle fatigue or blisters? At what age should fantasy characters typically start learning? How long does it take to become ‘skilled’? For some reason I’m having trouble figuring out how to write a realistic progression.

There’s a certain level where this question can’t be answered because “fantasy” covers a vast range, and even medieval fantasy could cover a variety of different weapons that are all under the “sword” header. Besides that, the amount of time it takes for someone to become proficient depends on their dedication and opportunities for training.

The basic issue with writing a training sequence in fiction is that you are instructing the audience as well as the character. You have to write the teacher and student both. If you can’t do that, then you can’t write the scene. Teaching requires you have the knowledge necessary to, well, teach. If you don’t know then you need to learn, and learning requires a lot of work.

If you’ve never learned how to fight, never spent a lot of time acquiring a similar skill set, or never done any martial arts of any kind then, yes, you’ll have difficulty figuring out a realistic training progression that your character went through.

So, let’s start with something simple. The easiest way to figure out “realistic” progression is to:

A) Do your research on historical figures.

C) Do your research on the art of sword fighting. There’s a lot of great references available out there. I suggest starting with Skallagrim and Matt Easton.

B) Correlate to your own experiences.

Have you ever done sports? Even sports you were forced to do as part of high school gym class? Have you ever run a mile? You couldn’t get enough air, your muscles were killing you (including some you never knew existed), you wanted to die, some asshole teacher kept yelling at  you to hurry up, and you hated it?

In broad strokes, learning to fight is a lot like that and the people you hated in gym class like the teacher’s pets who enjoyed physical exercise and were really good at it because they were also athletes… those are the ones who’d be the good fighters in your story.

If you’ve never engaged in any other serious exercise then internalize your high school gym experiences. Especially the embarrassing, sweaty, tired, bloated, painful, red-faced, gasping parts or, you know, failing to do any pull ups at all when asked. Think about how much you hated pushups. Now, think about this, your character is going to be doing lots, and lots, and lots of those!

If your character gets to hold a sword during their first lesson (doubtful, but possible), it won’t be a real one. They’ll get a practice sword, which will either be made of wood or blunted metal.

Then, they’ll spend the entirety of that lesson learning how to stand, and (maybe) how to hold their practice sword.

Eastern martial arts like the Korean, Japanese, and Chinese martial curriculums won’t let you touch a weapon during the first four years of training. Many Chinese martial arts have a very specific progression between weapons because the techniques you learn feed into each other. The staff is the foundational weapon, then the sword, then upwards until you reach the chain weapons like the meteor hammer, dart, and whip chain which are the most difficult to control.

Western martial arts aren’t quite as structured, but they’re still structured. I’m going to assume this character is not some peasant farmer called up as a levy, who has a spear thrust into their hands and thrown out into battle to die for their lord. If you’re thinking of your character as a trained martial combatant, trained by someone be it the castle arms master or someone else, then they’re going to have to learn the basics, and those start with…

FOOTWORK!

This is the rule of all martial arts: if your foundation sucks then you’re going to die. Or, at the very least, you will lose.

You don’t start swinging a sword around, you start with your feet and your legs. You’ve got to learn to perform two actions at once, by moving your arm in a way that’s different from your legs, and combine both into a single movement then link them all together into a multitude of movements. You need to build up muscles in your calves, hamstrings, and thighs. You’ve got to develop balance. Balance starts with learning how to set your feet. You’ve got to have your stances or a stiff wind will blow you over.

You can’t just take blows, you need to learn how to, and the final arbiter of staying upright is not your arms or your upper body but your feet. A shallow stance means you cannot maintain your balance, bad footwork will let your enemy know you’re coming, and you’ll never reach them. You can’t close the distance.

Footwork is one of the main tells between a professional/trained fighter and an untrained fighter. Body position is ingrained from the beginning to the point where you no longer need to think about it.

When martial artists talk about foundation, they’re talking not just talking about basic techniques, they’re literally talking about where you put your feet.

Have you ever stood with your knees bent at a forty-five degree angle, leaning forward onto the balls of your feet for one to two, much less five to ten minutes? If not, then yes, you will experience muscular fatigue.

Now, let’s get to…

CONDITIONING!

You gotta build that endurance.

The average fight will only last around thirty seconds, but you will be sprinting all out. You may be fighting multiple small battles in a large engagement, and when your body gives out then you die.

What most people mistake about swords is the idea that they’re heavy. They’re not. However, keeping two to four pounds in continuous motion for a couple minutes much less the length of a full fledged melee is exhausting. You want to run in a flat out sprint for thirty minutes? No. No, you don’t.

So, what does this mean? A large portion of your character’s early (and later) training will involve conditioning similar to what you experienced in gym class in the beginning, and grow ever more intense!

You will do your morning exercises and stretches to loosen up your muscles (because starting cold is asking for injury), then go on your jog, then you get to practice techniques, then go on another run, get a bout of conditioning, then run up a hill, and then finish up with end of day stretches before eating dinner and falling into bed.

Rinse, lather, repeat.

The point of conditioning is not to push you past what you’re capable of, but to push you past what you think you’re capable of. Building wind and muscle requires work, practicing your techniques when you’re tired helps you learn to push through exhaustion, and you need repetition to ingrain these techniques into your muscle memory to the point they become instinctive reactions. You get used to your muscles being tired so you can force them to work when you need them.

Conditioning is a training ladder, you find a variety of humps to get over, and after you manage past each then training gets easier for a short period, then more gets added and you start all over again.

Repetition, Repetition, Repetition

You will do those basics over and over and over and over and over and over again before you ever get to try them on another live human being, and when you finally get to they will be slowly structured by a one two three count breakdown where the entire attack is broken apart, then you get to do it at slow speed, then half-speed, then full-speed, and then one day in the far flung future you’ll get to spar. Not with a real sword, but with a blunted training sword and in padded gear so you don’t kill your partner.

Proficiency is Practice, Practice Takes Time

How fast does it take for someone to become proficient? At the very least, in a couple of months you could train someone to be infantry fodder. Consider this, a medieval knight began his education at the age of seven and was considered battlefield ready by the age of twenty-one. He probably saw combat before then as a squire when he became one at fourteen, but we’re looking at a training period of seven years for live combat training and seven years prior for general education. So, timetable necessary to produce a combat elite is fourteen years.

Now, the average knight knew how to do a lot more than swing a sword. He could handle a variety of weaponry, could fight on horseback, and presumably hold a leadership position over his lord’s infantry. A knight is a combat elite.

Your character who started training at eighteen will be overrun by the guy who started training at seven. They have a decade of training and battlefield experience on the other guy.

The men and women in their thirties are crazy good.

Masters have been doing this for thirty to forty years.

You should decide early on how good you want your character to be and plan their backstory accordingly. It’s fine if they’re not at the top, but it’s worth understanding that combat is baked into warrior cultures like the vikings or the germanic tribes. Their kids practiced spear throwing by throwing sticks back and forth as a game, then graduated as adults to catching javelins and throwing them back at Roman legionaries.

Development of Skill Requires Desire and Dedication

How quickly your character progresses will depend on their desire and their dedication. The person who wants to do this will progress faster than the person who doesn’t, who slacks off, and does the bare minimum. All the natural talent in the world won’t change that.

This is the problem a lot of fantasy novels and YA novels face with the protagonist versus their training rival. The training rival is often the guy working harder than the protagonist, especially when they don’t want to be there. A lot of the time, there’s no legitimate reason for the best in class training rival to even feel threatened by these protagonists. They’re no threat to them or their position in the class, and I use “threat” loosely.

I have a lot of experience with the kids in training classes who don’t want to be there. Trust me, as someone who once was one and who was their instructor, they don’t progress. Most of them quit at the earliest opportunity. The ones with a lot of natural talent who just put in the bare minimum because everything is easy end up middling to mediocre if not plain bad.

Physical training is pretty much 90% mental, which means you don’t become good just by showing up. You choose to commit. You chase excellence. You choose to push through the exhaustion and pain by sheer willpower. Most importantly, you don’t give up. You’re defined by tenacity, and your willingness to push past what you believe to be possible.

The guy or girl who is the best is the one who shows up to class earliest and leaves last. They eat, sleep, and dream their training.

Top level athletes are the ones who have sacrificed everything to their craft. The younger they are, then the more time they’ve devoted to that singular aspect of their life at the expense of everything else.

This is what they want.

So, decide early what your actual goal is for this character and their level of skill. Then, you need go learn about different kinds of swords, training, sports education, etc. Once you have those two things, it’ll be easier to figure out the rate your character progresses at.

-Michi

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Q&A: Where do I begin? Anywhere you want.

Hi I can’t decide the timeline to start story. What should be the main event in story?

You included either a lot of backstory or potential plot hooks for your narrative in the question, all of which have the potential to be very interesting stories in their own right, and that’s why we’re going to talk about something else.

Where do I start my story?

This is the question a lot of authors wrestle with and the answer is surprisingly simple — anywhere you want.

You don’t even need to start writing at the start of your story, you can start writing the middle first, or even the ending, and then start from the beginning once you know where you’re going. When I get stuck, I often write the parts in the future which I find interesting and work my way towards it because that gives me a point to aim for.

You have to start somewhere, so start with what interests you.

If you find yourself getting caught up in massive details for a fantasy setting spread across multiple dimensions and lifetimes then… write the ideas down, make note of them, fill up your notebooks with all that detail for your setting bible. That way, you can always come back to it later for more inspiration. Once you’ve done that, move on to your characters. Take a moment to step away from the big world changing events, but on the individuals in your story. The ones who will ultimately be the driving force behind these events.

These smaller, individual stories are the ones which carry the overarching plot and a narrative that could encompass anything from multiple books, or simply be the epic backstory of just one.

So, who interests you? The great hero at the height of their reign? The Rise of the Big Bad? The hero reincarnated into a new world, scrabbling to put together the pieces of their past life? Or, is it someone else? The rebellious general who realizes the evil they serve isn’t creating the world they hoped for? A young scribe keeping notes in the halls of an evil sorcerer  who steals the mcguffin and runs off to join the rebels? A battered, down on their luck bounty hunter after the relic so they can sell it to the highest bidder? A frustrated and angry high school student stuck in a small world, who dreams of a more fantastical one, where they’re the hero winth incredible powers, who wants the world they’ve seen in their dreams, but when those dreams become a reality realizes it might be more than they ever bargained for?

Epic narratives (rather than epics, the genre) can come from any narrative. The bounty hunter could be hunting the scribe, who could wind up on a buddy/road trip adventure as they carry a mystical object toward their world’s salvation or destruction. This could be an epic narrative filled with humor, potential romance, and heartache. Or, it could be cliche.

The story could be cliche, or it could be fantastic, it might even be cliche and fantastic. (This is, frankly, my favorite type of story.)

You won’t know until you sit down and start writing it.

You won’t know until you’ve finished your first draft. (All first drafts are terrible.)

You won’t know until you’ve restructured the whole thing in your second, third, fourth, and fifth drafts.

You may end up with a story wildly different from the one you imagined when you first sat down to write. This is part of why the place where you start doesn’t need to be your beginning. Writing is a journey of self-discovery, a discovery of your own creative process.

So, pick somewhere. Don’t worry if it’s the perfect character, or the right place. You can end up at right and perfect, but you can’t expect right and perfect in the beginning. You can accept messy, clumsy, and unsure. Trust yourself to get to the gem you imagine inside your mind, keep working at it and you will. Remember that what you read from a published novel is the end result of a product polished to a shine. Where we start is with a diamond, or even a rock full of diamonds we’ll need to chip out of the mountain before we can show them off. Creation is often a messy, embarrassing process filled with horror, joy, and terror. There may occasionally be hair pulling and screaming. You’ll give yourself a lot more grief trying to avoid this, than you will by just embracing it.

You don’t have to write in a straight line.

You do write one line at a time.

So, start writing.

-Michi

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Q&A: Short Fighters and Centers of Gravity

any specifics to be mindful of on writing a very short fighter? like under five feet tall? i don’t necessarily mean children, just like, ppl who are short

I’m going to discuss writing short combatants below, but I want to make it clear. What I’m going to be discussing is about adults, not children. You want to set a clear distinction between the two in your mind right now. Children are their own category, broken down into several separate categories of roughly 1-5, 6-8, 9-10, 11-14, 15-16, 17-19. Segment them out by age categories, break apart older and younger teens, and keep a beat for mental/intellectual/emotional maturity in line with their physical growth rates. Children are different from adults, and different ages face different challenges.

When you’re writing children, you need to take their age into consideration, the fact they’re bodies are still changing and growing, the fact their minds are maturing. They don’t have the same capacity as adults, the understanding, or the ability to utilize their experiences to the same degree. The problems for children are not just in their size, but in their brains, in the softness of their bones, in the bodies that are constantly changing, emotions only just emerging, which combined with a lack of experience and maturity often put them at a significant disadvantage.

A twelve year old who is set against a seasoned killer faces a lot more problems than just a height difference, would face those same challenges even if they were the same height.

Now, let’s talk about short fighters. They’re not much difference from anyone else, nothing more than a different set of natural advantages, that may not even mean much in the grand scheme. Spend too much time obsessing on physiological differences and you’ll end up thinking they’re the only thing that matters. There’s not that much difference between someone who is 4″10 versus someone who is 5″1 or 5″2 in terms of combat.

What you want to understand about the size of humans is that the benefits are mostly in the mind. There are a lot of culturally defined stereotypes, conventional wisdom, and cries of “realism” when it comes to martial combat that are complete bunk. The perception that short people are at an automatic disadvantage is one of them. Every body type comes with their own strengths and weaknesses, learning to compensate for the weaknesses and take advantage of the strengths is what training is all about. You’re going to need to throw out most of your internalized prejudices and start over. You’ll find you’re full of biases when you really get down to thinking about it,  ones you’ve subconsciously picked up over the years, and, I want to make this very clear, addressing them doesn’t mean you’re a bad person.

Center of Gravity – People who are short are closer to the ground. This is important because  the center of gravity is your body’s balance point. This is your body’s point of stability, and useful to know about for a large variety of exercises. This point changes based on each individual human being, with constant motion, and is somewhat subjective. So, everyone has to locate this point within themselves and find their own individual balance.-

However, what you need to know about for the purpose of this question is: Short people are very difficult to knock over if they know how to create their base and set their weight.

Now, the center of gravity in a man versus in a woman are physiologically different. A man’s is located in his chest, and a woman’s is approximately in her pelvis. Physiological differences mean men and women will show progress in different exercises more quickly because they’re more naturally inclined toward them. A woman’s balance point being lower lends itself to more stability in the lower body. From a practical perspective, what this means is that a man has to spread his legs wider and get lower in his stances in order to achieve the same physical stability as his female counterpart, and likewise a tall man has to bend his knees more than a short guy for similar results.

This is a taught advantage, not a natural advantage.

What does this mean?

Well, it doesn’t mean much of anything except that short people are naturally better at grappling than taller people. If they know how to set their feet and get down low then good luck throwing them. You won’t pick them up. They’re not going anywhere. After all, throws are not strength based (someone who is tall is not necessarily going to be stronger than someone who is short) but are instead dependent on destabilizing your opponent’s base (the position of their feet, and stance) then utilizing their own force against them.

Someone who is short is much closer to the earth than someone who is tall, and this advantage lends them more stability. Weight isn’t weight, and strength isn’t strength. The martial arts battle is primarily over an ever-shifting balance point and breaking your opponent’s stability. You’ve got to work harder to get them to fall over.

The Intimidation Station – Tall people can be naturally intimidating, because conventional wisdom says they are. Intimidation happens in the mind. However, short people can be intimidating, because intimidation comes from presence, not physicality.

Here’s something to keep in mind when writing short characters: When you’re short, you live in a world of tall. You’re used to being (physically) looked down on. These characters will have been learning to compensate (if they need to) from day one, so the idea they’ll fall apart while facing off against someone significantly taller than they are is silly… really silly. They’ll be more used to fighting tall people than someone who generally fights people of equal height or mild differences. If you’re used to constantly being at a “disadvantage” then that state becomes normal and you learn to just roll with it.

Aggression – Short fighters can be, but are not uniformly, or always more aggressive combatants, and women are often more actively aggressive in combat than men. This doesn’t mean they have more aggressive personalities, but they can be much more pro-active when it comes to rolling over into an offensive mode.

Reach – You’ll hear this one brought up a lot, mostly by people who don’t really understand the concept. Reach matters more with weapons than with bodies.

I hear a lot of writers searching for “natural” advantages, or see an over reliance on those perceived advantages in fiction. The reality of success lies with technique and hard work, not the body you were born with or the talents you were gifted with. You’ve got to polish what you have. In hand to hand, there are plenty of ways to compensate for a difference in height. The primary means of overcoming distance is footwork, not the length of your arms or legs.

Mind Over Matter – In terms of physiology, the rules aren’t hard and fast. They’re not black and white. There’s no can and can’t. There’s mind over matter, mind over internalized biases, and mind over perceived impossibilities. What there isn’t is magic. No matter who they are, your character will never be suddenly amazing or skip all the perilous trials of learning. There’s pain, yes, embarrassment, frustration, and failures, which are all part of building character. Skill requires training and practice. It’s difficult, it takes time, and you’ll need to do a lot of pushing past what you believe to be physically possible (rather than what is) before you’re done.

What your character perceives about their own abilities and their actual abilities are not one and the same, the same is true of their potential. The hill may seem impossible from the bottom, but we progress up it one step at a time.

Here’s one last thing to keep in mind:

They’re short. So, what?

-Michi

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Q&A: Metafiction; the story inside the story inside the story inside the… uh… yeah.

Bungou Stray Dogs has a mafia that uses a few teenage characters with useful/deadly powers. Any tips on making them realistic in fanfiction without being weak or useless? There IS trauma involved but trauma doesn’t always show up immediately/in readily recognizable ways especially in teenagers. The characters also have varying levels of maturity and ambition. Even if it’s wrong, it wouldn’t make sense for the CRIMINAL boss to NOT use teens if they could be useful even on the short term.

Okay, so, this is a very defensive question. You’re asking for tips, but arguing on the tips you expect us to give you. There’s a mistaken assumption that criminals don’t use teens because it’s morally wrong, and not because it’s, well, bad for staying in business because teenagers are less reliable than seasoned professionals for mob hits, or that’s just a lot of responsibility to trust to someone so young. Criminal organizations do use children, they just don’t usually use them to do anything important (like kill people.)

There’s even all caps.

None of that is important though. We’re talking about an anime where Herman Melville transforms into the ghost of Orson Welles and takes off into the night sky. The entire argument you’re trying to make just isn’t applicable. So, let’s talk about a very special genre called metafiction instead.

Bungou Stray Dogs is both an anime, and a piece of metafiction. When discussing how this piece of media handles its characters or structures its plots, realism is not even a tertiary concern.  The anime doesn’t care. If you’re writing fanfiction in the world created by this medium neither should you. Now, let’s talk about about this small piece of the literary genre called metafiction; where there is a contextual narrative within the narrative based entirely on your familiarity with the other narratives being referenced.

Let me drop this in front of you,

Tyger Tyger burning bright,
In the forests of the night:
What immortal hand or eye,
Dare frame thy fearful symmetry?
If you are a someone who came out of an education system from a former British colony you should have some passing recognition of this stanza, even if you don’t know who the author is.  (Or, you slept through you’re high school English classes.) This is from William Blake’s “The Tyger“, and, no, this isn’t just a literary joke based on the fact the protagonist of Bungou Stray Dogs transforms into a tiger under the moonlight. No, this is a reference to the fact the protagonist of Bungou Stray Dogs is named after Japanese author Atsushi Nakajima, who was a fan of Franz Kafka’s “Metamorphisis” and whose story “Sangetsuki” features a man who transforms into a tiger. “Tyger, Tyger, burning bright…”

This is an on the nose reference which would be immediately obvious to a Japanese audience, just like so many other characters featured in Bungou Stray Dogs, but would require a fair amount of digging from someone not well versed in classic Japanese literature. Which, I’m not, I had to look it up.

When you’re talking about a narrative this deep into Japanese literary history and culture, whose characters and their powers are based on other characters from other more famous stories you never read because you didn’t go to a Japanese high school, you have to realize that they’re not discussing the “mafia” in any realistic fashion. No, they’re talking about the Yakuza and not the Yakuza as they exist in the real world. We’re talking about the Yakuza as they exist in classic Japanese literature and as a cultural touchstone within their media.

An example is the Italian mafia as seen in The Godfather and not the Italian mafia from Goodfellas. One embraces the cultural idealization of the mafia, while the other… well, is trying for a biographical portrayal of an ex-mafioso’s life and experiences in the mob. Watch both, you’ll find very different movies working underneath the surface.

Metafiction, at heart, is a story within a story using characters/individuals or basing itself on characters who are either public domain or simply easily recognizable via simple motif. Metafiction relies heavily on a cultural contextual awareness of these characters (or historical individuals). These characters need no introduction because you’re expected to already know who they are. You know. The story lies in how they interact with each other, but their underlying narrative is one of exploration about these pieces of art in comparison and contrast, their values, their political views, their social mores, and how they interact with each other.

The surface story is John Locke and Thomas Hobbes hook up to fight crime in Victorian London. The underlying narrative explores the philosophical views of Locke and Hobbes as they deal with the human and societal circumstances forged by this variation of a rapidly changing British society neither experienced in their own lifetimes.

We already got a version this idea with the comic Calvin and Hobbes. We get the hijinks of a boy and his imaginary tiger friend, but the underlying comedy is exploring an interaction between the philosophies of John Calvin and Thomas Hobbes. The content is there if you know what to look for, and, if you’re from a cultural background where learning something about these two is required, you’ll pick up on the humor within the humor without needing it explained; even when you can’t articulate why.

Bungou Stray Dogs is like Calvin and Hobbes.

There are other Western versions of metafiction. An easy example to point to is Alan Moore’s The League of Extraordinary Gentlemen. Another is the show Penny Dreadful, which works off a similar concept with contemporary characters from the same time period as League. The Assassin’s Creed games are another example, they’re mashing a lot of contemporary historical figures together as touchstones for their narrative even if these individuals never actually interacted.

There’s a story, but that story is also built on the reader’s knowledge of these characters outside the fictional work itself. In a way, all fanfiction is metafiction. The major difference between one and the other is ultimately legality. The characters of metafiction are public domain, copyright does not apply, and so you can do what you like with them. You want to write a massive fanfic crossing over the works of Austen, Gaskell, and Bronte? In a coffee shop or high school setting? Go right ahead. You can do that legally. Be interesting enough and you could even get it published by a traditional publisher. After all, Pride and Prejudice and Zombies did get published.

So, you writing fanfiction about Bungou Stray Dogs which is itself a massive crossover alternate AU fanfic about classic Japanese literature is extremely meta in its own right. Congrats!

Like The League of Extraordinary Gentlemen, the characters of Bungou Stray Dogs have personalities and powers based on the literary figures they’re associated with. If you want to make these characters useful to the criminal organization then you need to do your reading. They’re not just random characters in an anime, they’re based on a real author, probably an author who died young, and their famous protagonist. You should look at this crime boss and figure out which literary figure he’s based off of, the focus of the author’s narrative fiction, and accept that Japan has a tendency to throw around synonymous non-Japanese words willy-nilly. When calling an organization the mafia, they’re not really talking about the mafia within conventional Western understanding. This character is a very specific reference to a very specific individual and their works.

The trouble with metafiction is that it requires you do the reading, and in this case do the reading on other authors and their works you may not have ever heard of or realized were a primary influence and major reference on the material you’ve been watching/reading. However, to find the actual answer to your question, you’ve got to take a look at their works. Realize, these works may not be readily available or easily understood if you don’t read Japanese. Though the works of the authors referenced by the American association “The Guild” will be easy enough to get hold of, though thoroughly more confusing if you know anything about the authors Kafka Asagiri is referencing.  (From an American perspective, just looking at the versions appearing in this anime, I can say that I don’t know what the heck they read but that’s the key difference between looking at someone else’s literary culture versus your own.)

I mean, let’s be honest, Mark Twain’s power should be his ability to completely destroy your self-esteem. This requires a contextual understanding of Twain’s humor which may not be easily accessible via translation; especially if you only read a poor translation of Huckleberry Finn in high school. This is, after all, the man who said, “Whenever you find yourself on the side of the majority, it is time to pause and reflect.” And, if you’re writing metafiction, or just fiction, or even fanfiction in general, he’s got some great advice, “get your facts first, then you can distort them as you please.”

But, I digress. When writing metafiction, or any fiction, or just in general, it helps when you know what you’re talking about. Or, have the confidence and showmanship to convince people you do.

One of the great aspects writing fanfiction has to teach you is how to do your research. As a writer, you’re stepping into someone else’s shoes and learning to think from their perspective. You create a facsimile even though your creations will never truly match. You can’t be someone else, but you can try out their style and see if their work works for you. You have the opportunity to step back from a work and ask what this means to you as you put your own personal spin on it. You might even find yourself depending on how easily you wind up coloring outside the lines.

You should ask yourself, does canon matter to you? 

Canon doesn’t have to, sometimes fanfiction is simply a launchpad to doing your own work when you’re still trying to build up strength in your wings and aren’t ready to leave the nest.

Does realism matter to you?

Again, “realism” doesn’t have to matter. Realism is defined entirely by the narrative your working with. You make reality. Your research into criminal organizations is to discover how they work and how they think. Learn the rules so you can break them.  Learn the facts so you can distort them. You want to know how the world works and how people think the world works so you can change those rules, or realize the rules you thought were important don’t matter at all.

Reality is stranger than fiction.

Learn to act without waiting for permission.

For that reason, we work on giving you options and helping you understand how the world works. This may not have any bearing on the story you wanted to tell, but we can’t tell your story for you. A big step on the road to writing is learning to write for all the characters in your narrative and not just your protagonists. Learn to think like a crime boss or a villain, give them motivations and logical reasoning behind their actions as they weigh their decisions.

Crime is entirely based on risk versus reward. Does the opportunity for reward outweigh the risks involved? Is your desire to use these characters and create exciting plots for them overshadowing the decision of this other character? Can you internally justify the choice beyond just the fact these characters have supernatural powers?

Your characters making choices is what takes them from the realm of dolls and transforms them into people.

-Michi

(PS. I give a gold star to whomever reading this got that joke about Orson Welles.)

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Q&A: Block versus Block, Innie versus Outie

In judo I learnt to deflect a punch by pushing on the outside of the forearm (so punch from left = push to my right) and I was taught to then grab the wrist and pivot, following the attacker’s original motion and pulling them off balance. This works great because 1. you’re not opposing their motion, 2. they can’t resist, and 3. they end up with their back to you. But would it ever make sense to grab the INSIDE of their arm? >Not writing: drew a pose which feels off for this reason, and wondered.

Yes… there are even ways to perform blocks that don’t involve your opponent going past you. Judo uses this particular block as a primary foundation because it’s a great for setting up a variety of different throws. The eventual goal is not for this to end with their back to you, but for them to be on the ground. However, that particular block is Judo and there are other blocks with a similar motion that create very different options.

So, does it ever make sense to grab the inside of the arm?

Yes, when you want direct access to their entire body. Yes, when you want to knock them over onto their back. Yes, when you want to grab them by the head and put them into a throw using your front leg. Yes, when you want access to their stomach, chest, and neck.  Yes, when you want to go directly from your block into a headbutt. Yes, when you want a straight vector.

You can go up, down, in, out, get onto a variety angles for blocks and deflections depending on the following techniques you’re intending to perform. You can block kicks with your knee/shin/thigh, deflect punches with your hand or your forearm. It all depends on what you’re going to do and what tactics/strategies you’re martial art relies on.

With a inside deflection, knocking your opponent’s arm away, you catch the forearm before the arm reaches full extension and apply opposing force using your wrist rather than your hand to redirect the punch away from you on the same side rather than a cross-block/cross-deflection of lefty/lefty or righty/righty. Doing that inside block opens the body up for direct strikes. You can also gain control of the arm, and the body. Use the opportunity to go right into grappling range, past the point where they can punch you.

There are so many available options that you can do from this position that I really can’t overstate how basic it is. Everything from joint locks, to throws, to pressure points can be done by grabbing the inside of the arm. If you continue with Judo, you will eventually learn what some of these are yourself.

However, what you really want to get rid of from the very beginning are ideas about “the best” or “makes the most sense”.  All blocks and all martial arts are situational. There is no best way to do anything, ever.  There’s a multitude of ways, and most of them work.  You’ll hamstring yourself creatively if you let the fanboy attitude which creeps into martial arts debates take control. Weapons are situational, techniques are situational, blocks are situational. They all have situations where they work and where they don’t. The goal of your training is to expand your horizons so you have a multitude of options available for a variety of situations.

Whenever you ask, “is this the best way?” Know that the answer is, “well, that’s one way.” It may be a good way, but it isn’t the only way.  However, it might be the way you chose and if it is then that’s good enough. Just don’t cut yourself off from learning more, and giving yourself more options when your first instinct is “this doesn’t feel natural.” Of course it’s not, you haven’t learned how to do it yet. That’s no reason not to keep looking.

-Michi

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Q&A: Reject Cynicism. Inner Strength is about Courage

Thoughts on the gentle and compassionate character that is perceived as weak but has “inner strength”? What is your personal definition of inner strength in the context of this archetype, and would it actually be beneficial in a semi-realistic setting? And how would you go about deconstructing, and subsequently reconstructing it? I hate cynical endings that show kindness is meaningless or a hindrance, I was wondering if I could subvert such a message without eyeroll-ness using such a character.

Coming out with the hard questions, huh?

The truth is there is no right way to write this type of character because “inner strength” isn’t a generic term but a personal one. In terms of meaning, strength changes from individual to individual. So, for a writer, that means defining what “inner strength” means to you.

Strong is a State of Mind.

Let’s redefine “inner strength” as courage. Courage is not being without weakness, it’s about overcoming fears and insecurities. It’s about facing uncomfortable truths even when the lies those truths hide make up the fabric of your memory.

There’s no single right answer or way to go about portraying a character who is courageous in their daily life, who stands up, who faces down what makes them afraid, and who tries even knowing they might fail. Kindness is a gift given to someone else, and while you might hope for reciprocation you’re not guaranteed a response.

“This is about what I can do,” this type of character says. “This is not about what you or what you deserve. I’m kind because I believe in kindness. You can be cruel to me, that’s you’re choice. I’ll continue to be kind to you because that’s the approach I’ve chosen.”

You don’t need to subvert, or deconstruct, or reconstruct. What you’ve got to do is play the archetype straight. Write the character who genuinely believes kindness can change the world. You don’t need a character who starts out “strong” and inner strength isn’t easily quantified in the general sense. You need a character who is wiling to stand up for their beliefs, even when their insecure, frightened, unsure, and hopeless. Creating a character who genuinely is mentally and emotionally strong is creating a character who is learning how to be strong as they go through their experiences, in figuring out what that means for them and for you, discovering how they got there, throwing aside cynicism, and in the end believing that  kindness really can make a difference.

You’ve got to decide what “inner strength” is in the context of your story. For me, inner strength is the most important quality for any character. I define “strength” by their emotional experiences, how they deal with them, if they face them, their decisions, their beliefs, and how those shape their story within the narrative. Each one has their own qualities, their own strengths.

“Yes, the world can be a dark and dangerous place. Yes, people can by cynical and self-interested. Yes, cruelty, indifference, and ambivalence are all easier to accept. Yes, sometimes, changing even one small aspect of this world seems impossible. Hope can be frightening, it’s painful to see your dreams crushed. I know this task is Sisyphean, every time we get that boulder to the top of the hill it just rolls back down. Sometimes, for me, even just getting out of the bed in the morning can be herculean. But you? You’re just using cynicism to excuse action. In your world, we’re already doomed. That attitude just protects the status quo. I won’t stand aside. I won’t do nothing. I won’t let fear stop me and I won’t let you stop me either. I’m going whether you come with me or not.”

The irony for all the cynics will tell you their way is more “realistic” is that it’s much more difficult to maintain hope, to stay hopeful, positive, and to keep chasing after your dreams. It’s more difficult to be kind than it is to be cruel. You risk more in being open to others than you do in being closed, and its much harder to keep sticking your hand back into the fire after you’ve been burned. The mistake comes with assuming that being kind is easy. It is under most circumstances, but there are those where you need to dig deep to maintain that smile. It’s easy to see the flaws and failings in other people, and much harder to reach out. The mistake is in assuming these characters have never seen the world’s darkness, that they’re sheltered, and that once they’re exposed to that darkness they’ll change their tune. That’s not necessarily true.

Now, there are those kinds of characters whose kindness is based in both innocence and ignorance. Who are open because they have the privilege of living in an environment where they don’t regularly encounter cruelty, where no one has specifically been directly cruel to them, where they’ve never had the values they espouse challenged. Then, there are the characters who have had their values challenged. The ones who locked hands with misery and despair, who went through their crucibles, and came out the other side fire forged. These characters genuinely believe in the values they espouse, all the way down to the extreme end of pacifism where even when their life is threatened they never raise a hand to defend themselves with violence. They choose words instead.

There isn’t anything unrealistic about characters choosing a path of peace over one of war. Diplomacy is a real skill set with real value in the real world. There are plenty of people out there every day making a difference, by giving time to good causes, who chase after their own dreams of a better world. There are plenty of examples out there to show you can’t make a better world through violence. Plenty of different philosophies on the subject too.

Strength comes from growth, from picking ourselves back up when we fall down, and standing up again. Like Sisyphus with his boulder, there’s no shortage of pitfalls to knock us back down to square one. That “inner strength” comes from fortitude, from the willingness to keep going, from acknowledging our own failings, and being patient with others for theirs.

So, the question becomes do you believe in the values this character espouses? Can you be genuine when you write them? Can you be honest with their struggles? Can you be honest? Can you write from the perspective where you believe in what they stand for, but are willing to challenge them and put those beliefs to the test? Are you willing to let them fall short? Willing to see them fail?

Maybe I don’t want to be gentle all the time? I always try to be kind! I try and I try, and I try, and I’m sick of it! I’m not getting anywhere, and when I do you’re there with some witty crack about how it couldn’t get better than this! Why are you doing this to me? How can you go through life like this doesn’t affect you? People are suffering! They’re suffering and I can’t do anything about it!

Ultimately, the difference between a character who affects the audience and a character who is eye-roll worthy is whether you admit that they’re human. Even then, so what if they are eye-roll worthy? Sometimes, you need to start with a cliche and then when given context the character emerges. There’s nothing generic about this sort of character’s strength, they are an individual whose beliefs are challenged and shaped by their experiences.

Bravery requires we take risks. Risks mean that sometimes we fail, but we can’t allow fear of failing to stop us. Learning about “inner strength” requires taking a long hard look at yourself. There aren’t any special tricks to getting past the boulder, no special means of ensuring success. Sometimes, you just need to be willing to stand there and risk letting the boulder hit you. The cynic will tell you that its better not to try anyway because you were always going to fail. However, the honest truth is that you don’t know until you try.

The act of facing your fears is growth all by itself. Putting yourself out there, even if you fail, is an act of courage.

That’s really how we do it.

One step at a time.

-Michi

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Q&A: Write It

I’ve been a fan of this page for a long time, and this isn’t a combat question, but it is a writing question. I’ve had a horrible plot and character idea since I was eleven, a twist on religion and the multiverse. I do not want to write that idea, it’s confusing to myself even. Whenever I try and write something else, I suffer from writers block and can only think of that world. Is there an escape from this damnation?

Write it.

The answer to any idea that won’t leave you alone is to write it. You’re not eleven years old anymore, there are things you can do with this setting and this story that you couldn’t then. It’s hanging on because it wants to be told. You can lock it up in a deep dark place when you’re done and never show it to anyone. There’s writing Starke and I will never show or share with anyone.

Just do yourself a favor, escape from purgatory.

Let it out.

It doesn’t have to be in total, just in pieces. You can try letting it free then working on something else at the same time. Much as your conscious mind insists it’s a terrible idea, there is a part of you that is desperate for this story to get out. So, listen to this part of you.

Give it life.

You will not be judged by every horrible idea you begin with, and honestly many, many ideas are terrible in the beginning.  If we don’t let ourselves be awful we never give ourselves the chance to become great.

Writing is a process, like with everything. We never have all the answers in the beginning, just an idea. A spark that lives in the quiet corner of our minds. Most of us will never have an idea that emerges whole. When I get far enough in a story, (usually around 20,000 words) I need to step back and do research as a breather. I did through research materials and get a sense for where I want the world to be like. This is the part for me where the most interesting ideas happen, the story changes and a new plot emerges. Give your creative mind time to get there. What you imagine and what makes it onto the page will be different, and it will be further refined as time goes on.

This is also the part where I tell you that every single horrible thought and plot you think up has the potential to become your best writing. The bad ideas are the ones that initially sound good, then disappear on the evening tide. The really good ones? They’re the ideas that stick with you. They come back, time and again. There’s something in them which attracts your mind, a nugget of creative brilliance or some exploration you haven’t realized you need yet.

One of the most important truths as a writer is learning to listen to yourself. Beneath all the noise of the outside world, society, and our thoughts, there’s another voice in there.

Creativity lives in what interests and excites us, often in what seems terrible but we just can’t let it go. It isn’t in the politically correct, or the should be’s, or the best ideas. Sometimes, it’s silly, and confusing, and disconcerting, and you don’t know what to do.

Let the eleven year old you come out to play.  Give them the gift they weren’t able or ready to give themselves. If you can come up with no other reason to write this story then do it for them.

Tell them their story.

We find peace when we remember to love ourselves, when we love the shades of who we were. Those people in our past, who we’ve outgrown but never left behind. Writing is, in many ways, an expression of the dreams we never lost. Some stories stick around until we find the words to express them, when we’re ready to tell them. In that moment, they become more insistent. When they do, they’re telling you that you’re ready. There are doors in all our hearts which take us back in time to the dreams we had when we were young. The voice of our inner child is the source of creativity, its where our magic and wonder exists. Writing is just an extension of playing make believe. Canonized and uplifted, maybe, but that’s what it is. Listen to the parts of you that remembers joy without judgement or criticism. All ideas are horrible in initial concept. In the end, we all write about what we want rather than what’s right. Self-acceptance is, perhaps, the most important part of any creative pursuit. Creative catharsis as it were.

We cannot write for any audience other than ourselves until we learn to write selfishly. This means engaging with the silly ideas, the terrible ideas, the horrible ideas, the destructive ideas, the frustrating ideas, the cliche ideas, and all the others when they decide to stick around. It’s not just okay to be selfish, it’s necessary. The creative must believe in themselves, and realize that sometimes we don’t get to decide which stories we tell. Sometimes, we tell them because want to. Sometimes because we need to. Listen to your inner world. When the same idea returns time and again, brought to the beach that is your conscious mind, accept it for what it is. Don’t fight the tide.

You may find, when you finally do tell this story, you’ll be greeted not by a stranger but an old friend who wondered why you were gone so long.

-Michi

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does making ocs count as writing?

Yes.

Fanfiction also counts as writing. As with everything some exercises are more valuable than others, but all of it counts. The creation of your own characters as a small addition within a limited sphere or scope of another person’s work is writing.

It counts.

-Michi

This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.