I realize this was probably a joke, (and also that it’s now been several
months since it was posted; I’m working on clearing out the draft pile), but
it’s probably worth fleshing this out a little. Also, if it sounds like I’m
being a little harsh on Splinter Cell
here… there’s actually a reason.
Tom Clancy was an American novelist who died in 2013. He wrote thrillers
focused on the US intelligence community, starting in the early 80s, and on
through the end of the Cold War, the fall of the Soviet Union, and the rise of
terrorism. Politically, his material leaned hard conservative, with an almost
fetishistic obsession on the American Military Industrial Complex.
I’m just going to say it; I don’t like Tom Clancy’s writing, on an aesthetic
level. It’s not to my taste at all. However, if you’re writing about the US
special forces (and can get past his politics), he is a fantastic place to
start. Just, be careful, even before his death, his name was slapped on a lot
of books he wasn’t involved with. This includes almost all of the tie in series
like Rainbow Six, Splinter Cell, Netforce, and a bunch of others I’ve
The games? …not so much. The first game based on Clancy’s novels (that I’m
aware of) was Red Storm Rising, a detailed strategic simulator of a potential
Third World War between the US/NATO and the Soviet Union.
The second (again, that I’m aware of) was Rainbow Six, a first person
shooter that focused on controlling an entire team of hostage rescue/counter
terrorist operators, and featured combat with (in the context of contemporary
games) very fragile combatants. (One or two shots was enough to down any
Splinter Cell was probably the first game that really started wandering off
the reservation, and the second that wasn’t based on one of Clancy’s novels
(Ghost Recon was the first).
By 2002, Tom Clancy’s name had become a brand which expanded beyond just his
novels. There were multiple video games, a TV movie that failed to launch a
show, and multiple adaptations of the original novels to film.
Almost immediately, Splinter Cell gets into the exact kind of world building
problems that Clancy’s work tried to avoid.
While I like Fisher as a character, he does not fit within the flavor of
Clancy’s setting. His personality is right, having someone who engages in that
kind of ghosting infiltration isn’t the problem (not really). It’s the
skin-tight wetsuit, the thermal goggles, a pistol and rifle that weren’t
available to civilian purchasers (at the time). All of this screams,
“government sponsored,” which is the last thing you want when you’re sending a
cyberninja into a foreign country.
As I’ve said before, the idea of sending someone in, to sneak around and
hang from ceilings isn’t exactly how infiltration actually works. Being
invisible 100% of the time is an unrealistic goal. Dressing up in a black
bodysuit, with a massive array of high end hardware means that when someone
does notice you, they’ll notice, and remember. Once spotted, there’s no option
to escape, no way to blend into a crowd, no way to disappear. Aside from
leaving a huge trail of bodies in your wake.
Also, the Five-Seven really is the wrong gun to give him. It’s a neat,
high-tech pistol, but for what Fisher is doing, it’s the wrong tool for the
The FN Five-Seven is a modern semi-auto pistol. It entered production in
2000, and is one weird handgun. The strange part is the 5.7mm round that gives
it its name. These were originally developed for the FN P90, and are much
closer to a rifle round than something you’d usually consider loading into a
I’ve joked that the only reason for the Five-Seven to exist is to classify
the P90 as a submachine gun instead of an assault rifle. Though, I’m honestly
uncertain that’s not the real reason.
Unfortunately, the reality is, you really can’t silence a handgun by simply
attaching a suppressor to it. The gunshot you hear is caused by ignited gasses
expanding and escaping into the atmosphere. In order to fully silence a gunshot
you need to capture all (or nearly all) of the escaping gas. With most
semi-automatic pistols, one of the venues for that is when the slide cycles
open. You can deaden the gasses venting down the barrel, but you’ll still hear
a noticeable gunshot. A suppressed handgun will make, roughly, the same amount
of noise as an airsoft pistol. Something you’ll hear if you’re in the room with
it, but might not notice on the other side of the building. The gentle “fipping”
noise from Sam’s Five-Seven… and most media, really, it’s a standard sound
sample, just doesn’t occur. (If I remember correctly, the common sound sample
comes from a .22 with a locked bolt.)
There’s also a second problem with the Five-Seven that most pistols don’t
have to deal with, 5.7mm is a hypersonic round, though that’s something that
Splinter Cell directly addresses, it does make Fisher’s weapon choice a little
odd. Especially in a setting where .45s are easily available. (And, I want to
say Conviction defaults to giving him
a USP an H&K Mk23 fairly
early in the campaign.)
Most rifles (and some pistols) fire rounds that are hypersonic. Meaning they
have a velocity above 343 meters per second. When you hear a rifle from a
significant distance, you’re not hearing the escaping gasses, the crack you
hear is actually a sonic boom created by the bullet. For most applications,
this isn’t really something anyone cares about. But, when you’re trying to
suppress a gun, you will want to find a way to remove that sound. The only way
(I’m aware of) to deal with this is by using what are called “subsonic rounds.”
These are low velocity cartridges designed to keep the speed of the round
under 343m/s. The problem with this is that you’re now trading a whole lot of
ballistic factors, including accuracy and flatness, to keep the gun quiet. On a
pistol, there’s really no reason to do this.
The reason being all .45 ammo is subsonic. This stuff has a muzzle velocity
of around 260 to 300 m/s.
When the first game came out, the Five-Seven was still new, the first game
is set in 2004. It’s (from what I know) a fairly solid service pistol. But it
is a bad gun to be giving to your NSA cyberninja. The Five-Seven is a
Government and Law Enforcement only item. Fabrique Nationale doesn’t sell to
private buyers or retailers. (There are a number of used guns on the market
now, but that wasn’t true 13 years ago.) So, if you’re writing a character
who’s supposed to be some kind of clandestine and deniable agent, giving them a
gun that says they work for a government somewhere is probably a bad idea.
Also, the entire “custom suppressors” line bugs me. I can’t remember if
that’s exactly what the games call them, but I think you’re remembering
correctly. The problem is, commercially produced suppressors exist for both
weapons. Again, a Five-Seven suppressor is going to be more traceable than an
aftermarket .45 one. A high end 5.56mm suppressor can run you over a grand,
but, it’s aftermarket, and easy enough to hide if you’re part of a clandestine
Incidentally, factory produced Five-Seven threaded barrels are exceedingly
rare on the secondary market. Not many of these were produced. Giving someone a
Five-Seven today wouldn’t say nearly as much as it did back then, but giving
them one designed to accept a suppressor would still be pretty suspicious. An
aftermarket modded one, with a replacement barrel would raise fewer eyebrows
(but that’s the kind of detail people wouldn’t catch until they were picking
over your character’s corpse.)
That said, pointing out that you’d need to use subsonic ammo for his weapons
is the kind of attention to detail that the Tom Clancy games (and Clancy’s
books) really nail. This is also really important if your character wants to
suppress a rifle. Arguably, if your character is a sniper, and intending to
fire from long ranges, subsonic ammo is actually more important than sticking a
suppressor on the gun. However, this isn’t a panacea, subsonic ammo suffers from
severe drop, to the point that it’s noticeable at medium range. For a sniper,
this is a really serious consideration. They need to decide between having far
less range and power, or having the bullet produce a massive cracking noise
The entire Five-Seven thing probably bugs me more because this is a solved issue. Pistols designed for
clandestine use exist, including some of the weapons that show up in the series.
Hell, give Sam something like a Makarov PB while operating in Europe, and no
one would suspect that he’s an American if he was caught and killed.
In contrast to the pistol, the FN F2000 is a much better pick. It’s a solid
assault rifle that entered service in the 80s, though there’s not really that
much special about it except the appearance. It has a rubber seal in the
magazine well, which would help a little with suppressing it, but the benefit
is basically trivial. What it’s actually there to do is keep dust and debris
out of the action, but it also means that you might have issues loading
aftermarket magazines in it. (This is all second hand, by the way. I’ve never
handled a F2000 personally.) There may have been better choices available, but
it’s a legitimate choice. Unfortunately, as with the Five-Seven, there were no
civilian versions available, (a semi-auto only version hit the market in 2006),
so we’ve still got that, “my cyberninja is government sponsored,“ problem.
Ironically, I know the game doesn’t get a lot of love, but Conviction’s
approach to Sam’s loadout is probably more realistic. It’s (mostly) a mix of
commercially available weapons and street clothes.
If you’re writing a character who’s supposed to be this kind of a sneak in,
and hang from the ceiling kind of black ops agent. The best options are to put
them in locally purchased clothes (this will help them blend in, even if they’re
from a different ethnicity). Weapons that are readily available on the local
market (or black market). Hardware that can be easily adapted from commercial
products. If you absolutely need a PDA or something similar, use a smart phone.
For a hands free unit, get a bluetooth headset. If the phone needs custom
software, then that’s something your character’s agency can produce.
(Preferably with some kind of remote kill switch, because forensic analysis of
software can provide clues to its origin.) What you don’t want to do is gear
them up with a lot of very specialized equipment that says, “hey, this guy
worked for a foreign government.”
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