Tag Archives: concealed weapons

In my story, I have a scene in which a character a pulls a knife out of her boot. So, how does she store the knife in her boot so that she can draw it easily? And how does she draw the knife efficiently and without fumbling? Thank you for your time.

Boot sheathes and ankle holsters are, in fact, a thing you can buy. It’s easiest to draw from them while sitting or crouching, which makes these a less than ideal place to stick a backup weapon in most situations.

Beyond that, most folding knives with belt clips will attach to the inside of a boot quite easily. Of course, those are easier to hide in a pocket. But the boot remains a legitimate option.


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Bummed I missed the live chat! However: Is it feasible to keep a knife in a boot? Would you lose too much time bending down and up to retrieve it?

It depends. Getting to a boot knife while standing isn’t a great option. Like you said, you need to bend down and, if your foe is close enough to exploit the movement, that is a great way to take a knee to the face. But, if you’re mounted, sitting, or crouched, then getting to a weapon stashed in your boot is a lot more viable.

The goal for stashing a weapon in your boot is to either make it harder to find in a cursory weapons check, or to stick it someplace convenient when you’re going to be in one of the above situations. That said, if the person searching you has actually been trained to do an effective pat down, then stashing something your boot won’t get past them. But, for someone who doesn’t know what they’re doing, and is just mimicking what they see on TV, it’s an option.

Concealing anything is about finding a balance between being able to get to it when you need it, and sticking it someplace inconvenient enough it’s not likely to be searched. If someone’s patting you down, they’re less likely to find something attached to your ankle than your belt. But, getting to it will be harder, or require moving it once you’ve been searched, before you intend to use it.

Okay, on the subject of the live chat: we’re going to be doing more of those, though we don’t have a concrete schedule down yet. Also, we will be giving more than 24 hours notice before the next one. So that’s something to keep an eye out for.


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Do you have any advice on using brass knuckles? I’m thinking of making them a preferred weapon for one of my characters, but I don’t know whether that’s a good idea or not.

Without having ever used them? They help stabilize and guard the fingers while punching. So, they make traditional punches a lot safer for the user. Probably not as safe as with boxing tape or padded gloves, but it is better than nothing.

That said, they are considered a concealed weapon, and unlike something like car keys or a box cutter, there is no secondary use to justify their presence if your character is searched.

Other than that, they’re pretty much exactly what it says on the tin; you put them on and punch people with them.


Hey! I’m writing a character that will be attending a fancy ball undercover and will be carrying a concealed firearm. What would you recommend for her to carry and where should she put it? I know the stereotypical place is on the leg, but I don’t think she would be able to draw it quickly enough, unless she wears a dress with a split, and in that case it might be revealed accidentally when she moves…

This one’s actually simpler than that. If the gun is not mission critical, don’t carry it.

If your character’s cover won’t allow them to carry a gun, then they shouldn’t have one. This may sound risky, it is, but it’s a lot safer than risking their cover by carrying equipment they don’t need.

It doesn’t matter if your character’s a spy or an undercover cop. If finding a gun on them would blow the operation, they won’t take it.

Here’s the thing. If your character manages to sell their cover, they won’t need the gun. If they fail to, six rounds will not save them. And, if someone does find the gun, it could make selling their cover much harder.

If it’s an assassination, or a smash and grab, then things get a lot more complicated. In situations like that a gun may very well be mission critical, and your character’s going to need a way to get it in.

If there’s no security cordon, then she could probably get a Glock 33 or any other subcompact pistol in by sticking it in her hand bag. (I’m picking the 33 because it fires a SIG .357 cartridge, but the subcompact Glocks come in 9mm, .40, and .45.) Worst Case, she might be restricted to something like a SIG P232 or P230.

If there is a security cordon, her best option will be a dead drop or using a different venue for access.

With a dead drop, she’ll need to have the gun on her for as little time as possible. This means the drop needs to be someplace that security didn’t check. Somewhere she can easily and quickly gain access to, and someplace close to where she’s going to use it. Combine this with a need to ditch the weapon as quickly as possible, and an exit option, and you’ve got a rather annoying list of requirements.

The better someone’s security detail is, and the more control they have over the event will dictate what is a viable hiding place. With little to no security, anyplace could be a viable hiding location. In tight security, they may even take down the sub ceiling long enough to verify that nothing’s been stashed up there.

Also, remember, even if the target isn’t the person the cordon’s being set up for, they’ll still benefit while they’re in it. This could make a party like this a spectacularly poor time to execute a hit, unless generating a high profile is the point.

Finally, the other option is to go in as someone in building maintenance or catering. This would afford your character clothing options that allowed for them to more effectively hide a weapon on their body, and it would make them harder to identify before and after the hit. Also, clothing your character could actually fight in. Fighting in a suit isn’t fun, but it’s preferable to fighting in a dress. In some cases, it would even put them under less security scrutiny. It’s easier to disguise yourself as a member of the waitstaff, and retrieve a handgun from behind the dumpster, where security hasn’t checked, and wander back in, if they think you were just going out for a smoke break.

Another possibility with a hit would be to trade up the handgun for a garotte. Wires are much easier to hide, can be made from materials that won’t show up under most detector systems, and won’t draw nearly as much attention as a gunshot. The trade off is, they take longer to use, and your character needs to be right next to the target.