Tag Archives: cyberpunk

Cyberpunk and the Dark Future of Yesterday

Why would lasers be bad for cyberpunk dystopia? Wouldn’t a cyberpunk setting imply solving the energy storage problem?


In a minor quibble, I didn’t say, “bad,” I said that “beam weapons wouldn’t fit” with a cyberpunk setting. So, let’s dig into what Cyberpunk as a genre is, where’s it’s ended up, and why I don’t think high-energy weapons fit very well with the genre, even though they are part of it.

The original literature that would become cyberpunk came from William Gibson. For someone living in 2020, it’s hard to articulate just how much the presented world departed from contemporary reality. Early cyberpunk, both from Gibson and also Neil Stephenson focused heavily on worlds heavily influenced by the internet in an era when home computers were still a rarity, used by hobbyists and (the rare) home business.

It’s also important to reference just how radical a departure cyperpunk was from contemporary science fiction, when Neuromancer first hit the market. This was written in the aftermath of authors like Asimov and Clarke. While there were subversive elements, (Phillip K. Dick comes to mind), but a lot of contemporary science fiction was written with the philosophy that technological progress would lead to a better world. If you wanted dystopic material, you needed to look to authors like Margret Atwood, or the post-apocalyptic genre that fed on late-Cold War anxieties.

Ridley Scott’s Blade Runner (1982) came into the picture at roughly the same time, but this wasn’t trying to create a new genre. Blade Runner was heavily inspired by mid-century film noir, and was using that visual language while adapting one of Phillip K. Dick’s novels (Do Andorids Dream of Electric Sheep?) The novel presents a world that is in the process of going into complete ecological collapse. There’s a lot of elements that the film never discusses which still influence the world, and the resulting urban collapse mixed with neo-noir aesthetics created much of the visual language we associate with the cyberpunk genre today.

The thing is, the world that Gibson created is shockingly low tech compared to what you’d probably associate with modern cyberpunk. Most of his work (at least, what I’ve read of it) follows a similar pattern. cyberpunk is the world with a few technological embellishments, and the utter economic devastation of Reaganomics writ large. (Remember, we’re talking about books written in the 80s.)

A lot of the aesthetic elements which came to be synonymous with cyberpunk build out of a snapshot of the 80s. Japan’s economic bubble was at it’s most aggressive, and as a result many writers envisioned a world where Japan’s influence would be felt heavily world-wide. In the moment, this felt like a natural progression from what people were seeing. Today (without context) it feels like an arbitrary inclusion. Japan’s bubble burst decades ago, and the vast majority of Japanese businesses which were investing abroad ended up selling off their foreign assets, either to stay solvent, or during bankruptcy.

To a degree, cyberpunk was a remarkably prescient genre. Gibson (and others) accurately predicted that computers would be become far more prevalent in everyday life, and their networks would expand well beyond the military and academic networks which existed at the time. They predicted the dramatic rise in corporate power, and economic inequality of the last 40 years. Squint a little, and you can even see hints of the gig economy popping up decades before it would filter into the real world.

Reading early cyberpunk, it can be easy to miss some of the satirical elements, because they’ve become reality. I’m thinking specifically of the private security for gated communities in Neal Stephenson’s Snow Crash. Though, the part where Snow Crash‘s protagonist is basically an early Second Life adopter in a world where people still care about Second Life is also on point.

So, it’s 2020. Blade Runner was set in the distant future of last year. Many of the original genre’s predictions for the future became today’s headlines. If you wrote a crime thriller set today, and hopped in a time machine to sell it in 1985, it’d be cyberpunk. No bionic implants (probably), but smart phones, computer forensics, the internet, traffic cameras, DNA testing, goddamn Wikipedia, livestreams. This is a cyberpunk dystopia. And, much like the early cyberpunk literature, all the cool stuff that sci-fi had promised its characters, like ray guns, flying cars, and space travel, we miss out on all the cool stuff cyberpunk promised us, like cybernetic limbs, smart guns, and affordable rent.

This is not the genre you were probably thinking of, and you’re not wrong. There’s a second cyberpunk genre that exists parallel to the first. Cyberpunk is a dystopic genre of retrofuturism. As the real world calendar has clicked forward, the timeframe for this sub-genre kept pace. For example the classic RPG Cyberpunk 2020, is now set in 2045, because it’s been 32 years, and 2020 isn’t the distant future. (And, yes, that is Mike Pondsmith’s setting, which is the basis for the repeatedly delayed Cyberpunk 2077.)

Influenced by many things, cyberpunk retrofuturism is the sci-fi setting that cuts uncomfortably close to the real world, except they’re still using CRT monitors, have advanced cybernetic augmentation, more neon lights, and a general aesthetic that looks more like Miami Vice than what you see when you look outside.

To be fair, on aesthetic level, I really like 70s and 80s retrofuturism. It’s an aesthetic I grew up with. Being told, “this is what the future will look like,” it’s been disappointing to get older and not see that emerge.

While I know it aggravates William Gibson, there’s nothing wrong with simply stealing that aesthetic, calling it cyberpunk, and running wild with it.

Both of these genre interpretations are valid. If you want a retro-future dystopia, both can be simultaneous inspirations. I’d argue that, if you remember where the genre came from, and use is at a vector for tech-social commentary, your resulting work will be stronger. Cyberpunk began as science fiction, and the genre allows you to cut deeply into real world society and politics.

If you want to talk about systemic racism, economic inequality, erosion of civil rights, or any number of other very relevant topics, cyberpunk has you covered. It’s always been political commentary.

So, why do I think energy weapons are a poor fit? It’s not the technology is too advanced. It’s that it’s too shiny; too cool.

Cyberpunk, held up that utopian vision of the future, shattered it, and threw the broken shards into a rain soaked gutter.

Beam weapons are part of that package. They’re cool. They’re space age. They feel futuristic, slick, and new. They’re a marvel of technology, and as a result, I feel they don’t fit thematically with cyberpunk as a genre. This is not me telling you, “you can’t do this.” It’s not that the technology is impossible. It’s that beam weapons run contrary to the idea of a sci-fi future betrayed and subverted by corporate greed.

Now, context is everything. If you’re looking at cross-threading the space opera with cyberpunk, yeah, energy weapons being the norm may make sense. If particle beam rifles are a major plot point in your story, set in the near future, if your themes support it, it could work.

It’s important to stress that my opinion is based on what cyberpunk is, as a genre. It is not tuned to the story you may want to tell. If you have a reason you want to mix energy weapons in, go for it. How you handle the presentation, and how you use them, will determine if your story benefits from their inclusion, or if they become a distraction.


This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.

Q&A: Hand Cannons

In this story I’m working on, the protagonist is a security officer working for a shady human augmentation corporation. They routinely come into contact with cybernetically-enhanced criminals and they chose a Desert Eagle .50 in order to actually do damage to any augmented threats. But I was wondering just how practical would that choice be? From what I’ve found, a box of that ammo goes for about $42, but I’m no expert on firearms.

It’s not. As firearms go, the Desert Eagle is sort of ridiculous. It’s a stupidly big and heavy gun. They’re designed more around the idea of looking cool and imposing, rather than actually being a practical combat weapon. Which is part of why Hollywood loves them.

They have a home in the high end sport shooting market. Basically for the same reasons they found a home in films; it’s big, showy, and looks cool. If you view guns as recreational equipment, want to have the biggest toy and are willing to spend, that’s what the Desert Eagle delivers. That’s also pretty much all the Desert Eagle delivers.

The spending part is important, the Desert Eagle itself is not a cheap gun. Aftermarket rates for .50 Desert Eagles range from $1.5k – $3k. It’s not just the gun, as you pointed out, .50 AE run close to $2 a bullet.

Put this in perspective, your character could buy a Remington 870, and keep it loaded it with FRAG-12s for less than a Desert Eagle would cost. (Assuming they could actually buy FRAG-12 rounds to begin with.)

Assuming your character’s gun is actually part of their job, there’s a decent chance the corporation would be the one paying for it, and the ammo. Especially if they actually expect your character to be using it on people. That said, the expenses would still be relevant, if only because accounting wouldn’t want to see the security division snorkeling through cash when cheaper, better, options exist.

Regardless who’s paying, your character would probably be better off with a 10mm pistol. A Glock 20 will run you around $600, and the ammo is around $0.35 a round. That’s still somewhat pricey as handgun ammo goes, but it’s far cheaper than .50 AE.

That said, the entire reason 10mm Auto never caught on in the real world is because it kicks hard. As with the .50 AE, 10mm Auto is an overpowered round. For perspective, it’s muzzle velocity is between the .357 and .41 magnum cartridges.

If your character absolutely needs something with stopping power similar to a Desert Eagle, they’ll be better off getting a rifle or carbine chambered in 5.56mm. For visual aesthetics, you might want to take a look at the H&K G36C or the SIG552.

Realistically, handguns are what you give someone when you don’t expect a problem but they should have something, “just in case.” If your shady cybernetics company is sending their security forces out to deal with criminals, they’re better off with automatic rifles.

FRAG-12s aren’t off the table. These are impact detonation grenades designed to chamber into a 12 gauge shotgun. Basically impossible to obtain on the civilian market, but for a corporation with defense contracts these might an option.


This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron.


If in the near future, guns were not preferable for some reason, what would a sword made with modern technology and practices look like and what would it be capable of?

I’m sorry, if you really want an answer to this, “for some reason” will have to be a lot more specific. The short version is; I don’t see swords coming back into use anytime in the near future.

The only situation I can think of, in a modern setting, where a sword would be preferable, is if you were dealing with things that could take an inhuman amount of damage without being affected, and where lopping body pieces off is the way to go. I’m thinking classic horror monsters, here. Even then, there are shotgun loads, and anti-materiel rounds for that kind of situation.

If you want a crash course in using firearms to hunt the supernatural, I’d recommend Ultraviolet, (the TV Series, not the film), about modern day vampire hunters, who’ve adapted modern technology to deal with vampires. They strap cameras to the ends of their guns, in order to quickly identify vampires (the whole, no reflections thing), load their weapon with pressed carbon fragmentation rounds (to effect the wooden stake through the heart), use gas grenades designed to respond to the chemical weakness in the old garlic folklore. In short, it’s a very inventive (and at six episodes, very short), look at how one can adapt modern technology to hunt monsters.

If you’re thinking of some kind of apocalyptic event, I’d refer you to Eternity Road by Jack McDevitt. It’s a post apocalyptic novel about a group that sets off from St. Louis into Canada in search of a lost archive of pre-plague books. The main thrust of the setting is that the printing press is lost technology, but firearms remain in frequent use.

The problem being; guns are incredibly easy to manufacture, and basic gunsmithing is common enough, and useful enough, that it’s unlikely to be lost.

On top of that, an apocalyptic event like that would snuff out most of the interesting things we’re seeing in modern forging technology.

If it’s a technology marches on, kind of situation, then there isn’t much that could really negate the bullet without making a sword equally useless.

On what we can actually do right now, the only thing that comes to mind is cryoforging; I suspect that’s a trade name. From what I understand it’s just a tempering process involving liquid nitrogen to quench the blade. It supposedly results in an improbably durable weapon that will keep its edge through almost any abuse you can throw at it. I’d take this with a grain of salt; the only material I’ve seen on it was from a company that was selling cryoforged katanas back around 2002.

On the “in the year 2000” side, it depends on what your setting has, nanotechnology might be an option. Pick your poison on what you want a nanotech blade to do. But it’s worth pointing out that in the real world, nanotech research has gotten mired pretty heavily in patent conflicts, and the entire field is at risk of stalling out.

Carbon Fiber Weave swords are another possibility, basically this is a plastic, but it’s fairly durable stuff. I don’t know if the current iteration of the technology can hold an edge in combat, but edgeless training swords have been around for years.

If you really want to play in that range, I’d say dig up all the William Gibson and Neil Stephenson you can stomach. They’re the architects of modern cyberpunk, and really almost required reading if you want to push the envelope of what can be done with technology. For Stephenson, I’d recommend Snow Crash, and Cryptonomicon. With Gibson, I think Neuromancer is the place to start. If I recall correctly, Snow Crash is the only one of those which really talks about a character using a sword. Still, if you haven’t read them yet, and this is the genre you’re looking at writing in, they’re all worth your time.