Tag Archives: firearms

For the one armed anon, a good reloading trick would be to use speed loaders. Simply fit the bullets onto the frame, place against the chamber, and it’s quickly reloaded with minimal effort.

The issue with speed loaders is, most modern revolvers reload by rotating the cylinder (the revolving component that holds the rounds) out 90 degrees. This is fine if you have two hands, and are right handed. A speedloader will let you quickly swap in a fresh load of shells.

The problem is, if you shoot left handed, or you don’t have a second hand, revolvers can be a real pain to reload. You need a place to actually brace the revolver safely, while reloading. If the character only lost their right hand, then they can brace the revolver between their torso and arm, and use a speedloader or just load it one round at a time.

But, if they’re left hand is missing, the revolver will open into their torso, if they try the same thing. They could flip the gun over, but that would be awkward as hell, and we’re still at the point of needing the forearm.

I believe you can modify some revolvers to load left handed, but I’ve honestly never really looked into it. I just rotate the revolver 90 degrees to get access to the cylinder with my right hand.

Now, there are revolvers that breach open, but, these fell out of favor for one reason or another. Those could be reloaded in the armpit, using a speedloader or a fresh cylinder. But it’s still a less than ideal situation.

Finally, there are revolvers that can’t use speed loaders at all. I’m thinking of the Peacemaker here, and it’s modern replicas. It’s a weapon that can be fired very easily and comfortably one handed, but reloading it does require two hands, one round at a time. (Actually the Peacemaker is more comfortable when held one handed rather than in a modern Weaver stance.)

Either way, a character can shoot someone else if they only have on hand, and that was the point I was making.


I have a character who lost an arm. How much combat could she realistically engage in? What kind of weapons or fighting style would best suit her?

Handguns. No, really. Losing a limb will make using most weapons, and styles in combat impossible. Your character won’t be as accurate with a single hand, but they could remain functional in combat.

Probably a revolver, specifically. They’re harder to reload, especially with one hand, but I’ve found most revolvers are more comfortable in one hand than semi-automatics.

Reloading is going to involve shoving the revolver into the armpit of the missing arm, popping a magazine out with their remaining hand, fishing a fresh magazine out and loading it. They’d need to chamber it using either the holster (rotating 90 degrees and pressing against the holster will do this with most semi-auto pistols), or by using the armpit trick… which I couldn’t really recommend in the real world.

Reloading a revolver is probably possible, but I’m not sure exactly how that would work.

There are other weapons you can wield with one hand, but in combat, especially in close combat, you really need the other hand, simply for the utility factor.

Knives are out because, once your character’s hand is tied up, their foe still has another hand free to attack with. The same is true with swords. Staves, and polearms can’t be wielded single handed. There are flourishes and exhibition techniques that are one handed, but they’re useless in an actual fight. No hand to hand styles will be able to keep up with someone who has more limbs than you, not really. So we’re left with guns, or a prosthetic replacement limb, if that’s something your setting supports.



lastgreatpoolparty said: Seems like the trick with the revolver is not needing to reload. Don’t miss, I guess.

That’s always been my takeaway. Revolvers can be frighteningly accurate (especially when manually cocked) in comparison to semi-automatics, so while shot placement is more important, it’s also easier.

How much damage would wooden bullets and rubber bullets cause?

Wooden bullets, probably not much. I’d have mocked the concept entirely, but apparently, wooden rounds used to be common for blanks, particularly as training rounds. Generally speaking, the powder detonation would reduce the bullet to sawdust when fired. Individually the fragments could be nasty, but not life threatening outside of a freak occurance.

There’s a persistent myth floating around that the Germans and Japanese issued them late in World War II. It holds that the rounds would splinter on impact and result in wooden shards that wouldn’t show up under x-ray. But, it’s the actual gunshot that shatters the bullet, which makes this whole myth a little suspect.

It looks like the Germans actually used them to launch rifle grenades, (a forerunner to modern under-barrel grenade launchers.) So they would have seen some use in the field. It also stands to reason most of the countries involved in World War II would have done the same.

Now, if you’re a soldier in the field, and your side is loosing, you’re ill equipped, running out of munitions, anything you can fire will look like a valid choice, eventually. So some people probably did get shot with these, but, I’m not finding any credible information that they’ll do anything.

If I was going out on a limb, I’d guess these could be lethal up to a few feet if you placed your shot correctly, but really these are blanks.

If you’re looking at a setting that actually requires wooden bullets (to deal with vampires, for instance), then you could make wooden bullets from a hardwood with a metal jacket to protect them from the worst of the powder charge, but I’ve got no idea how those would work in the real world.

Rubber bullets can kill. They’ve been kicking around at least since the mid-70s as a riot round. To their credit, they are less lethal than a gunshot, but they’re still pretty nasty. Rubber bullets are usually chambered for shotguns or riot guns (basically re-purposed grenade launchers), though there are a lot of different variants. This means you’re dealing with a very large, slow, projectile. And they still kill people.

If you really want to see what these will do you can just Google image search “rubber bullet injuries.” Just be ready for some really graphic content.

Rubber rounds for shotguns come as both slugs, and buckshot. The slugs are slightly more common, and alternately referred to as riot slugs.

Supposedly, rubber rounds exist for handguns. These are primer only cartridges (meaning no powder), and have muzzle velocities on par with airsoft. They’re intended for target shooting, though, I’ve never actually seen these personally, so I’m going by “things people wrote on the internet.” If the published muzzle velocities are trusted, these should be easily survivable.


Hey there! I have a character who gets shot in the head, and I’d really like this character to survive, preferably without permanent brain damage. If the bullet only grazed the character’s head rather than penetrating, could that happen? What would be the probable damage incurred, and what would the recovery process look like? Thanks so much for helping!

I know of a case in the UK about forty years ago, where the bullet never penetrated the skull, it just skimmed across the surface. I think it was a .32, but I’m not completely sure. Either way, this is not the norm.

If the bullet penetrates the skull, there’s going to be brain damage. Not in the “I can’t brain today, I has the dumb,” kind of way, but they’re still going to be a bit messed up.

There was an American series called Touching Evil about ten years ago, where the lead character was a cop who’d been shot in the head and was trying to deal with the resulting brain damage. It was a remake of a British series, I haven’t seen. Unfortunately, the British series is the only one that’s readily available, and I don’t know how well that incarnation handles the character’s psychological issues.

The other thing that comes immediately to mind is, someone can still suffer serious burns from having a gun go off at close range, even if they aren’t actually struck by the bullet. It’s entirely possible the bullet missed your character and they were still deafened in one ear or blinded by the gunshot. (By the way, this CAN actually happen with blanks at close range. So it’s a plausible outcome for someone trying to “scare” your character by mock executing them with a blank. For reference, mock executing someone with a blank can still kill them, because of the burning wadding.)


On Writing: Gun Safety


Few things will tick me off faster than improper gun safety in fiction.  Unfortunately, many authors fail to properly research guns, gun usage, and gun safety.  Guns are so ubiquitous in our culture that many people think that they already know all they need in order to write gun usage into a story, but what one picks up from cultural osmosis is even less accurate than your average summer blockbuster.

Deaths and injuries from gun accidents are distressingly high, and most of them could be prevented by following the three basic rules that every gun user is taught (assuming they go to a professional class). 

Read More

regarding spring-loaded weapons… I was really blown away (haha!) by the spring-launched… derringer that king schultz carried in django unchained. i know you say spring-loaded weapons are laughable but is such a device as used by that character feasible in any way shape or form, barring unrealistic things like magic or ‘sci-fi’ stuff coming into play?

Yeah, those spring loaded wrist holsters were actually real things. They just never worked right. Deploying the pistol had a bad habit of causing it to go off. Because they had to fit up a coat sleeve, they were restricted to very small caliber revolvers and Derringers. Additionally, I think I remember that the mechanism was prone to jamming, catching on clothes, or something else.

The British revived it as a spy tool during World War II, and used custom 9mm and .32 Silenced pistols. I suspect those were related to glove guns, but, my book on spy gear is still missing from the move, so I’m having to run on memory.


I just watched the first episode of Sleepy Hollow, and it showed Revolutionary War soldiers firing flintlock pistols and balancing the barrels on the wrist of the other hand to help with aim. (At least, I think so–it was a quick shot, but they looked too short to be rifles.) Is this historically accurate technique? Either way, do you have any tips for (fictional, of course) use of flintlock pistols?

Well, they were inaccurate as hell, for one thing. Rifled barrels existed in the sixteenth century, but most flintlocks were smoothbore, meaning the weapon was exceedingly inaccurate outside of very close combat. This is why you could line infantry up in melee formations, tell them to shoot at a similar formation, and they wouldn’t all die after the first volley.

Balancing on the wrist? Search me. There’s a rifle stance where you balance across your elbow, and there are some handgun stances where you use the back of your wrist to stabilize your shooting hand, while gripping a flashlight or knife. But balancing the gun on the wrist sounds really odd to me.

EDIT: It hit me as I was editing in the tags. Balancing across the wrist is a coach gun stance. It lets you keep a couple shells for the shotgun in your hand while firing. It’s a really oddball grip, though, no idea if predates breach loading shotguns. But, if that’s the case, then you’re probably looking at either a blunderbuss, (think of them as the ancestors to the modern shotgun) or a gun that really shouldn’t be there.

With smoothbore firearms, longer barrels equal more accuracy, up to a point. Flintlocks came in a lot of different sizes and shapes, so without having seen it, it could be any number of firearms. On a hunch, I’d recommend checking the blunderbuss as a possible suspect. I don’t think Carbines date back to the Revolutionary War, but it’s possible that their arms master flunked history.

Now, advice on writing in that time? First, don’t call it a rifle. It’s actually pretty easy to mess this one up. Rifles have been around since sometime in the early sixteenth century, but they didn’t become the standardized infantry weapons until the Napoleonic Wars. The practice of calling every longarm a rifle is actually very modern. US forces were still transitioning to rifled muskets during the Civil War, so while I know they had some rifles during the revolutionary war, what you’re actually talking about are muskets.

It’s worth pointing out, at least with flintlock pistols, the reloading procedure was to pour the powder, then the ball, finally drop the cartridge paper in, and tap it all down with the ramrod. This was to keep the bullet in place as the weapon was carried. As I recall, reloading took something like ten to twenty seconds, and was impossible in melee.

Paper cartridges did exist. These were premeasured tubes of paper that would contain enough powder for a single shot, and sometimes a bullet. Most of these were not intended to be simply shoved into the gun, though. They’d be torn open (usually, with the shooter’s teeth) and poured in after the bullet.

Though, there were exceptions, where the entire cartridge would be loaded into the weapon in a single piece. That usually involved paper treated with potassium nitrate. Nitrated paper would burn almost completely. As far as I know, the nitrated paper cartridge came into use with percussion cap firearms, so the 1820s at the earliest.

Anyway, I’m still working through our backlog. Sorry about the wait.


Not sure if this has been asked before, but how do you write a scene that involves a gunfight? Obviously engagements happen at beyond point-blank so how does that work?

First off, I’m sorry this took so long to write up, this is a much deeper topic, and there will be some full articles on the subject coming in the near future.

But, to your question, the short answer is; not much, really. Fights at close range are very short, and will involve characters firing as quickly as they can at one another.

Some of the same assumptions also hold true, characters who have training and experience will win out over characters that don’t know what they’re doing.

The biggest difference is with guns, there is no playing nice. Any character that’s injured from getting hit will be seriously injured. Healing from a gunshot wound will probably involve months of recovery.

As with other weapons, guns are unique to one another. A character that’s used to using a USP .45 will be at a serious disadvantage if you hand them an M1911. Some of the basic theory and practice caries over, but the way you operate one is different from the other.

Bullets will penetrate light cover. If you’ve played a lot of recent military themed shooters, this should be a familiar concept, but games tend to undercut how severe this can be. If your character is opening fire with a handgun, there’s a real risk the bullets will blow through walls, cars, and whatever else, and hit someone they didn’t intend to.

In most residential or business settings, you won’t find cover thick enough to stop a handgun round, meaning the whole “take cover behind that couch/upended table/car door/lawn chair” tactic doesn’t actually work. Throwing a conference table on its side may look cool, but it won’t save your characters from getting perforated.

Military combat is a completely different animal. It focuses on long range fire, suppressing a target (keeping them from moving or firing back), while other squad members move in to eliminate them.

This tactic makes its way back into gunfights involving trained characters. In a firefight, their primary goal should be getting out of sight, and moving around to the side or behind their attackers.