You’re in luck…
Also, no guarantee these are in the correct order. I’ve been using google to hunt them up, so it’s been a little scatter shot, and I might have missed something.
There was also this ask chain… Which resulted in a lot of information over a couple days.
Someone in the comments for one of those suggested looking at Skyrim and Dragon Age: Origins for insights into fighting groups, which is actually a terrible suggestion. I love both games in their own way, however they’re anything but realistic.
For Skyrim, it’s important to remember that the player character is explicitly a superhero. You see this most with the shout mechanic, but there are a ton of minor points scattered through the game where someone who’s familiar with the setting will realize magic just doesn’t affect the player character properly. As a fantasy superhero simulator it’s entertaining enough, but, as I said, it’s not a realistic depiction of combat.
As much as Bioware wants it to be an RPG, Dragon Age: Origins is a strategy game. I have a lot of nitpicks on inconsistencies in the setting (without including DA2), but even as much as they tweaked it from Neverwinter Nights, the combat is still a turn based strategy game playing out in real time. Or, in other words, not how combat works.
A little off topic, but there was an unrelated ask about angry mobs from December here.