We passed 1,500 today which is pretty much one of the best presents we could have during this very difficult and stressful time. So, thank you! We’re still not in any kind of financial state to be doing giveaways, but here is are some resources for those of you interested in working with swords and European forms of fighting:
Samantha Swords: A practitioner of European forms of Martial Arts, she recently became Champion of the Longsword at the Harcourt Park Invitational Jousting Tournament. She seems like a good resource for you blade minded people.
I picked this one up off one of her asks: Wikitaneur run by the Historical European Martial Arts Alliance. These folks are looking to ressurect some of the extinct European forms of combat. This is their library of European manuscripts detailing some of those forms. Could be worth a look.
Hope that helps!
First off, the katana is a terrible weapon. Traditionally forged ones are worse, to the point of not really even being functional in combat. Modern replicas are just awkward.
And, I realize, this runs counter to almost everything you’ve ever heard or read about the katana. Here’s why: the katana isn’t a combat weapon, it is one of the three holy symbols of Shinto. This is where people who aren’t familiar with Shinto can get into a lot of trouble. The attributes ascribed to the katana are talking about the mystical ideal of a perfect blade, not the sword itself.
When you hear about how a master forged katana can cut a silk ribbon in the air, or a leaf on the wind, this is about the mystical katana. It’s what the katana represents culturally. It’s valid, and something to keep in mind, but it isn’t objective reality.
The physical weapon was a very fragile piece of substandard steel. For the Japanese, it was the best they could do, with the mineral resources they had. But it was designed to be as efficient with metal as possible, at the expense of a durable blade.
The primary forging technique behind the katana was a cold steel folding technique, where the iron is beaten into a thin sheet, folded over, and beaten back out again. The process is repeated around ten times to create the steel billet for the blade.
As with the katana itself, the forging technique gets venerated as part of what makes the katana “special.” This glazes over the part where it isn’t an advanced forging technique. It popped up in Northern Europe and persisted into the 1200s. It is a good way to strengthen poor quality iron into cold steel, but it the only notable part about the Japanese technique was the number of folds employed.
In combat the katana kinda sucks. There really isn’t any way around it. Even a modern katana is still a substandard, single bladed longsword. The lack of a second edge prevents reverse strikes. The grip is frequently made out of slick, lacquered wood; exactly the kind of thing a character wants to be trying to keep a grip on in prolonged combat; or silk wrappings, which can, and do, slip during prolonged use. Nearly all combat techniques with a katana focus on a single strike kill, which fails to take into account the nature of actual combat, and even dueling.
One of the major problems with the katana is that because the finishing moves with the blade are supposed to be the same as the opening ones, they leave the swordsman open and vulnerable after each strike. This means that the swordsman needs more time to recover to his starting position, time real combat won’t allow for.
Because of the folding structure, a katana can’t parry or block incoming strikes; the blade will chip apart and need to be completely reforged. There’s no true crossguard. The metal sheet that some Katanas possess is a byproduct of the forging technique, and not really a functional guard.
Modern Katanas get around some of this; modern blades can be forged from high quality steel that historical Japanese swordsmiths didn’t have access to. Modern tempering techniques involve using liquid nitrogen to produce some staggeringly hard metal. Even the folding technique has reverted to lower fold counts, resulting in blades that are more durable, and in some cases, can be repaired. All of this makes for a sword that’s, at least metallurgically, more sound.
It doesn’t address the design flaws, the single edge, the slick grip, or the flaws in the traditional techniques, but, none of this really matters to you.
Here’s the thing, you’re not going into combat with one of these things. Your character is. The katana they’re carrying probably isn’t the real sword; it’s the mythical one. Even before you started reading this article, you already knew if your character was going to fight with one or not.
The use of the katana to prove your character is a badass, or peerless warrior is a bit cliché. But, like the katana itself, the weapon is more of a flash card, informing the reader of exactly who and what your character is and what they’re probably there to do. If you want to play with that, get into the grit of how the real weapons splinter apart in battle, or how the character believes they’re something unrealistic; then you’re starting to break out of the cliché.
What I can say is; be aware that the katana exists as two completely separate swords, the physical weapon, and the metaphysical one. And, be aware that the other exists.
The sword is one of the most iconic weapons you can give your character. Unfortunately, this also means swords are very contextual; depending on your setting, your sword will say a lot about the character you give it to, regardless of your intent.
This post’s going to be a little different from our normal fare. Usually, when we’re doing a write-up of a style or weapon, we just talk about how you use it in combat, and how it behaves; with swords, we’re going to also need to talk about what they mean for your settings and cover some of their history.
That said, you should not be citing this for historical accuracy. I’m going to be condensing thousands of years of history into a very short primer. What this means is, I’m glossing over some historical idiosyncrasies. If you’re using an actual historical setting, and not an amalgam of an era, then you’re going to need to do more research on the people and weapons of that time.
Shortswords are among the earliest examples of the weapon, dating back to the Bronze Age. These started out as simple blades between 12 and 24 inches in length. The length of a shortsword was limited by the available forging technology. Early Iron Age shortswords were single bladed, while later ones, such as the Roman Gladius were double edged.
The shortsword itself lacks a lot of the subtlety and grace that we usually associate with swords. The characters were likely trained to use the weapon in tight formations with other soldiers, with a focus on chopping strikes. Duels between character wielding shortswords are more like writing knife fighting.
The Greeks, ancient Egyptians, and Romans all used shortswords as standard military weapons, supplemented with spears. If your setting is patterned off any ancient Mediterranean culture, the shortsword will probably be viewed as the weapon of a soldier or a veteran. There is a catch here, single bladed shortswords doubled as machetes in climates where they were needed, so depending on your setting there may be a distinction between shortswords that are tools and those that are weapons.
Longswords are dependent on more advanced forging techniques. The first longswords emerged late in the first millennium AD. By the 1100s they had evolved into the European longsword we’re familiar with. Unlike the shortsword, the longsword was, for the most part, rare and expensive in Europe during the medieval era.
As with most weapons, how your character has been trained will massively influence the way they wield a longsword. Most longsword combat you see in films is built off of dueling schools; which differs from most sword combat in the use of parries. Blade on blade parrying is very destructive to a sword. While this isn’t an issue for an aristocrat who won’t be fighting another duel this month (or was using a rapier), for a soldier or knight, it is a critical issue. Their training was to evade incoming attacks, rather than to block with the sword.
Most longswords are double bladed, allowing the combatant to rapidly reverse a hew (slash); this allows for rapid flurries of multiple strikes. Most combat with the weapon focuses on quick strikes, with as much efficiency of motion as possible. Wide heavy strikes have a limited place in combat, while spinning strikes (what you see from Aragorn in the Lord of the Rings films) is almost exclusively an exposition technique.
Depending on your setting, a longsword can say a lot about who your character is. If your setting is patterned off of a Viking or Celtic themed era, then the longsword is a fairly normal weapon for raiders and warriors.
If you’re using a realistic medieval setting, then swords are very rare, and the purview of nobles, their knights, and the rare elite mercenary. If you’re using a variant of the standard medieval fantasy world, then the longsword becomes a sign of nobility. Giving a peasant a sword to subtly hint that they’re really the long lost true heir to the kingdom is, well, cliché. Even Star Wars does this, accidentally.
Unlike other swords, fencing blades began as civilian weapons. They doubled as a sixteenth and seventeenth century fashion statement, and a weapon for dueling.
Fencing weapons are one of the easiest to study, if you have an interest, the foil, epee, and saber are have all been preserved as sport styles. With a very important caveat: unlike most sport martial arts, fencing reduces its lethality by blunting the weapon, and armoring the combatants; the underlying style is still incredibly lethal. Remove the armor and the blade caps, and a fencer’s training is as dangerous as a practical martial style.
Fencing is where we get most of the blade on blade parrying from. Rapiers are, in general, much more focused on stabbing, rather than slashing, so the blade is, somewhat less critical than the tip.
Fencing is also (probably) where we get the concept of dual wielding swords. As early as the sixteenth century, it was fairly common to pair a rapier with a shortsword or buckler. The shortsword was used to parry incoming attacks, rather than as an offensive weapon.
Fencing blades are one of the easiest weapons to justify training in, for a modern character. Fencing schools still exist throughout Europe and America. It’s viewed as an elitist sport and is usually in the domain of the rich, much like horseback riding in urban and suburban areas. It’s a very expensive hobby. (Michi Note: I looked into fencing once when I was younger, Stanford ran three to four week summer courses. For reference: it cost 400 dollars, this was in the late 1990s and didn’t cover the cost of the equipment. My martial arts lessons cost less than that to pay up for the whole year.) Part of this is because fencing is a very difficult sport to spectate; matches are fast, and the scoring is very complex. Most modern fencers are trained in styles that originated in the nineteenth century.
They’re also one of the easiest weapons to see some actual sword work with. A lot of old Hollywood films, used fencing coaches for all of their sword fights, so, there’s a large body of work out there. It’s not perfect, but it’s a good starting place. (Michi Note: the old swashbuckling films, particularly the Errol Flynn films that star Basil Rathbone such as Captain Blood or the Adventures of Robin Hood and the old Zorro movies are pretty great. But really, any of the old Hollywood swashbuckler films from the 1920s to the early 1950s.)
If you’re using a renaissance era setting, and your character’s family is wealthy (either because of nobility, or as a merchant or artisan), the Rapier, Foil, or Epee is a reasonable choice. It doesn’t carry as much baggage as a normal longsword would. This is the weapon of a fop who wants to pretend they’re a warrior, the weapon of a noble who wants the world to see his status, the weapon of an actual professional duelist, or some combination of the above.
Cavalry swords, like the scimitar and saber are long thin curved blades designed to be used from horseback. These are primarily slashing weapons. The blade is curved to avoid getting caught in an opponent while rushing past them on horseback. The crossguard is contoured with the same goal. These started filtering into Europe from the Middle East around 1200, about the same time the first firearms made their way into European warfare.
As European powers transitioned to using firearms as their favored weapon of war (roughly the 1400s to the 1700s), the sword, along with other melee weapons started to fall out of favor.
Probably because of the difficulty of reloading on the move, cavalry kept their swords. As with other combatants they would start with a volley of gunfire, but then switch over to swords during the charge. This disrupted enemy infantry, who were trying to reload.
Also, early firearms weren’t accurate; rifling wasn’t invented until the 1700s, before that it was incredibly difficult to hit specific targets, as the bullet would tumble randomly once it left the barrel.
This led to another significant change on who would be carrying a sword. If your setting is based on the Napoleonic era onward, the saber was the badge of office for a military officer, or cavalryman (or cavalrywoman). For that matter, the saber actually still exists as an optional part of an officer’s dress uniform in a number of martial services, and was a common as an officer’s badge of commission up into the First World War.
If your setting is an Age of Sail style world, then you’re looking at a variant; the Cutlass. It grew out of officers being given swords to indicate their rank, and wandered off on its own. It isn’t completely historically accurate to give all your pirates and sailors swords, but, because of the nature of boarding a ship at sea, cutlasses and pistols were common weapon choices. At this point, I’d say, you’re within the expectations of the genre, and have fun.
I’m going to point out a couple of those idiosyncrasies I skimmed over, before anyone asks. The longsword didn’t get more expensive in the dark ages, the economy of Europe changed, and the sword became comparatively more expensive. I’m not going to do a full write up on medieval European economics, I’m sorry. (There is a very good write up on D&D economics here: http://forum.candlekeep.com/topic.asp?TOPIC_ID=10821 which can be applied to most medieval fantasy settings.)
The saber is, historically, both a fencing blade and a cavalry blade. Actually the introduction of the scimitar into Europe might be part of where the fencing blades originated from, I’m unsure.
Finally, there were longswords before the Vikings; they date back to the seventeenth century BC. They also were a vastly different weapon in combat from the longsword that evolved from the Viking Sword.