This might be weird, and I’m not sure if it’s anything you can answer, but do you have any tips on space fights? Like with ships and stuff? How to make them realistic (or semi-realistic)? I wonder how good of a study Star Trek and Star Wars may be (though in the Star Wars galaxy space might just work like that, who knows?). If you can’t help I understand, and thanks.

Babylon 5 is your friend, watch Babylon 5. It uses some hard science and the human technology (ships, space stations) use rotating sections to generate artificial gravity. The fighters have thrusters that allow them to move in all four directions. The show is pretty great, it’s writing is top notch and one of my all time favorites. The first season is a kinda rough, but it really finds it’s feet in the second one and the whole series is great for the way it ties everything together.

Star Trek isn’t so great because it’s working under the physics of submarine warfare, not space. I have no idea about Star Wars.

I remember Ender’s Game doing some fun stuff with the ability to move in all three directions. C.J. Cherry’s Downbelow Station series is nice to get some ideas for sci-fi, though not necessarily combat.

The Dead Space games are also good, especially if you want to start playing around with movement in four directions and transitioning between gravity and no gravity. It’s a really great sandbox for trying to simulate fighting in space, less with the ships, but you might get some nice ideas. Dead Space 2 is really good for that, so is Dead Space 3 in the early space sections.

Does anyone have any other suggestions that might help?

-Michi